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April 12th, 2009, 04:09 AM
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Lieutenant General
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
and for the rest a lot of old ones?
hmmm need to make more then I guess
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 12th, 2009, 08:37 AM
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General
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yeah, pretty much. I didn't explore a huge amount of the map yet in that game, dominions has lots of sites though so it would take quite a few to really make a noticable impact on what sites you discover.
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April 13th, 2009, 03:55 AM
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Lieutenant General
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
I think I mostly expect new ones is space since I removed a lot of forest special sites. My intention was that in space there will be no forests so I removed those and put a few new ones is.
So less old ones and more new ones there... hoped that would've done it.
Guess we'll need more sites then.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 13th, 2009, 04:38 AM
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National Security Advisor
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Maybe you should just remove all the vanilla ones?
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April 13th, 2009, 05:30 AM
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Lieutenant General
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
That would certainly be an option..
I've not done that since
- plenty of the vanilla ones could be on planets (natural stuff always fits), even most recruitments wouldn't neccesary be a problem, just not usefull, only forests in space would somewhat annoy me
- it's a HELL of a job
- it would be a BORING HELL of a job
- I could probably never get that much sites back.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 15th, 2009, 03:45 PM
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Private
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Join Date: Apr 2009
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Hey, I tried to install this mod, but the game error messages me and says that this mod has too many sprites. What do I do?
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April 15th, 2009, 03:52 PM
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National Security Advisor
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Is there a list of sites in Edi's DB or anything? If so it would be very easy for me to write a script to make a mod to get rid of them all (if you gave me an example for a single one). Let me know if that would be helpful.
Everyone should learn Perl. That's my statement of the day.
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April 15th, 2009, 04:01 PM
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Private
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Huh?
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April 15th, 2009, 04:25 PM
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General
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sprites, llama. Sprites. That said I'm not sure why you're having that problem unless maybe you are playing an older version of dominions? If you haven't downloaded the latest patch, do that and install it, then try again. If that's not the problem then I have no idea how to help you....
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April 15th, 2009, 04:45 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sorry Lungfish, I was answering Aezeal's last post. Didn't mean to be confusing.
I don't know why you'd get that bug. I haven't actually done any modding for a fair while now (though I am looking forward to getting back to it).
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