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  #51  
Old February 13th, 2002, 02:02 AM

Andrés Andrés is offline
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Default Re: Imagemod requests here!

I use 3d studio Max, but of the pics you mentioned the only one I rendered (and made from scrath BTW) is the targeting computer. The others were just cropping and resizing from existing pics.
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  #52  
Old February 13th, 2002, 03:00 AM
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Default Re: Imagemod requests here!

Val:
For the security stations, how about showing an armory, with heavy guns racked up on a wall, along with "corridor barricades"?
For the mini, zoom in, or simplify the image to just have one of each item.

I wonder if there would be a use for a shooting range component... You could have those paper outline targets, except with all kinds of wierd alien shapes .

RE: armor.
The goo looks better, but most of the depth is not apparent from the camera angle. Maybe 2-3x thicker, or a camera view further to the right?
The active plasma armor image you included with this Last set was not the one I liked best, but if the hemisphere were flipped...
Also, could you break the rainbow armor into the primary and addon images? As well as the other ability armors.
In case you aren't clear on what I mean, see the rainbow stuff horribly mutilated by my artistic skills. Addon/Primary theory applied to rainbow BMPs.zip
Note that only armor that provides stackable abilities needs to have this done to it. The other armors are OK.
I'm wondering if you could make the light armor even thinner, more along the lines of SE4's classic armor, kind of thin. For the benefit of the minis, of course.
The Hollowpoint Spike could use some color, in an SE4 classic images/8-pack of Crayons sort of way. (It seems you've gotten heavy on the grays while doing all those realistic B5 components )
Something to convey the 1300+ KT mass of the device is needed as well... perhaps filling the extra space with a doughnut ring around the spike?

Not that I'm complaining .

[ 13 February 2002: Message edited by: suicide_junkie ]

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  #53  
Old February 13th, 2002, 03:33 AM

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Default Re: Imagemod requests here!

SJ:

Which image did you like best? If you still have it just substitute it. I thought I picked the right one, ah well!

Ok, rotating camera angle and glooping in more goo.

Good idea to put up gun racks, didn't think of that

Not too horibly mangled on those pics I'll do those as well. Thanks for a very clear order pic of what you want.

Can easily make it thinner - and will do!

Yeah, I did get a little on the dark and dreary side with all the grays, will make you a cheerful hollowpoint The extra mass at the head is a good idea as well.

Nah - haven't ever taken anything as a complaint, only constructive critisism or it just not meeting what you had in mind. I'll tell you, your rough sketches do help as a spring board!
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  #54  
Old February 13th, 2002, 03:49 AM

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Default Re: Imagemod requests here!

Thank you, Val.

Also, whatever happened to the RP mod thread?
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  #55  
Old February 13th, 2002, 03:53 AM

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Default Re: Imagemod requests here!

Anytime! I'm actually going to rework it with SJ's suggestions (when I get a chance), but I think I'll keep the color blue and the mini blue to make it easier to tell apart.

I also liked the target range idea - what type of abilities would that give you?

Not sure what became of the RP thread, I'll bump it.
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  #56  
Old February 14th, 2002, 12:14 AM

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Default Re: Imagemod requests here!

ShootingRange.txt

How's that for the component side? Still working on Pic
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  #57  
Old February 14th, 2002, 12:42 AM
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Default Re: Imagemod requests here!

I like the symbol one best.
It would be funny if you changed the symbols into an ancient-cave drawing of a warppoint creation.
Say a starburst, some wavy lines and some alien icons.

Training is OK, but I'd expect it would be good as a boarding defense component. One-per-ship, and reduced to 2KT, adding 5 defense points to the basic 4 per crew quarters.
If you put it in the same familily as MC's then you can't use an MC and the shooting range together...
Or maybe if it was an upgraded crew quarters: it has the crew quarters ability, takes up 7KT, and provides the extra boarding defense.


PS: can I see a mini for Goo5?
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  #58  
Old February 14th, 2002, 02:47 AM

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Default Re: Imagemod requests here!

Next.zip

Ok, was a bit tired, but I think I got it...

Prim/Secondary armors for all, new Minbari & Narn look, made thin THIN, made goo thick, put in the other plasma armor and made minis for all. The armors are still a little dificult to tell apart at a glance, my suggestion is to put a letter L/M/T or H (Light/Medium/Thick or Heavy) in the lower left corner of the mini. This will make it eacy to tell at a glance what you have.

Also made 4 dif color hollowpoints and redid the head.

Working on shooting range!
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  #59  
Old February 14th, 2002, 05:20 AM

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Default Re: Imagemod requests here!

Here's another request:

A Star Colony component picture. It's like a Ring or Sphere world, but much smaller (both component and world), and requires only one component to emplace.

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  #60  
Old February 14th, 2002, 06:09 PM

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Default Re: Imagemod requests here!

Goo_Mini.bmp

I'll try the other symbols, only problem is I think I have to do layers of symbols rather than one pic with all symbols do to "shrinkage" - so I'm not sure about how it will look.

PD:

So you're looking for a mini-ring sphere world pic for the planets and components for building it? Something like a 10th of the size?
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