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  #51  
Old November 6th, 2002, 10:50 AM
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Default Re: OT: Mediaval - Total War

Yeah but beating the heck out of Athens or Sparta would only be part of the fun.

I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (I wonder if they could a Total War engine style ship game), imagine being the sarmation and palmyran hordes scrapping with all and sundry...

ooh, I get all excited just thinking about it
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  #52  
Old November 6th, 2002, 09:26 PM
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Default Re: OT: Mediaval - Total War

The patch is out! Yeeeehaaah!!!
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  #53  
Old February 20th, 2003, 10:14 PM
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Default Re: OT: Mediaval - Total War

You MTW fans have got to try two mods: Patrician 1.2 and Med Mod 1.6. They completely rejuvenate an already great game. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi
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  #54  
Old February 20th, 2003, 10:50 PM

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Default Re: OT: Mediaval - Total War

I think Medieval sucks big time. For me it was a waste of money. The map sucks, with regions as provinces instead of real provinces like in Shogun, they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless. Diplomacy its nothing more than Non agression treaties, though I found the marriage thing to be kind of cool.
The real time battles are the best ever, but that doesn't fill the cup for me. If the Strategy game were as good as the tactical game I would had embraced Medieval as one of the best games ever, but the way it is it doesn't even make it to my top ten. Hopefully the next Total War game will be as good Strategically as Tactically.
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  #55  
Old February 20th, 2003, 11:12 PM
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Default Re: OT: Mediaval - Total War

Sorry you don't care for it. It is one of my all time Favorites. If the AI does not give what you want (and it is a bit weak, just like SEIV, Stars, Civ III, TOAW or most others) try multiplayer. For those who DO like it, single or multiplayer, the mods below are good.
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  #56  
Old February 20th, 2003, 11:14 PM
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Default Re: OT: Mediaval - Total War

Quote:
Originally posted by Growltigga:

I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (snip)ooh, I get all excited just thinking about it
The Patrician mod lets you do this.
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  #57  
Old February 22nd, 2003, 06:07 AM
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Default Re: OT: Mediaval - Total War

Quote:
Originally posted by Aloofy:
The map sucks, with regions as provinces instead of real provinces like in Shogun,
So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.

Quote:
they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless.
I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
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  #58  
Old February 24th, 2003, 05:46 PM

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Default Re: OT: Mediaval - Total War

[quote]Originally posted by Graeme Dice:
Quote:
So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.
Yeah, that would be really awesome! Size and logistics its one of the reasons Europe was never completely unified.........

Quote:
I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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  #59  
Old February 24th, 2003, 07:28 PM
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Default Re: OT: Mediaval - Total War

If I am being honest, I quite like the way the AI sometimes reinforces provinces you are attacking the way it does. It makes some battles a tougher proposition (and therefore more fun to me) and other walkovers, good fun I think..... to balance it up however, I think you should be able to have a "reaction move" whereby you can say move one group of units after the AI's move to help defend a province.

I really get annoyed when you assault a province and find that a couple of units of peasants have snuck in behind your invasion forces and done a "chevauchee" against your province the gits

I do like the add ons advertised to be in thhe Viking expansion set coming out in Spring 03, the idea of scouting out the enemy and allocating your reinforcements accordingly I think will be great...

the only other thing I wish the game had were more terrain variables, for example, walls and hedges that can be defended on the battlefield. These terrain features dont seem to affect a battle at all
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  #60  
Old February 25th, 2003, 01:01 AM
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Default Re: OT: Mediaval - Total War

Quote:
But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.
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