.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #51  
Old December 24th, 2009, 09:30 AM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

I second that. I like medium sized games, but it is sometimes hard to find a good balanced map.
Reply With Quote
  #52  
Old December 24th, 2009, 09:32 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

That map can accomodate like 15 land nations, so it'd be quite big if it had just 12 land players on it. Maybe aim for 2-3 less than Asia Twist + 2-3 water starts? [or make 2 version, with some water starts excluding coastal land starts].
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #53  
Old December 24th, 2009, 09:45 AM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

I am expecting to completely redraw the province borders and terrain. I start by placing the optional preset starts and then draw the provinces, and then terrain. It was a good way to balance things in the Greece Stain map. So, I am not bound by any concerns about map size. If I wanted to make it a 5-player map, I could.

I like to follow these guidelines:

1. No present starting position is less than 3 provinces from another, except perhaps through a sea province (sea starts at least 3 prov from each other in all cases).
2. # of land provinces = approx. 11 per player; # of water provinces, a bit less.
3. Balance the farm, mountain, and forest provinces so no one start position has an undue resource or gold advantage.
4. All preset land starts have 4-5 neighbor provinces (not counting sea provinces).

Other issues to watch out for?

Pasha
Reply With Quote
  #54  
Old December 24th, 2009, 09:49 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

I think it'd be better to aim for medium size map, 14-15 provs per land player, about 12 per water [maybe some small ponds too]. GreeceStan is small, Asia Twist is rather big when it comes to provs/player.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #55  
Old December 30th, 2009, 02:41 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

Just make it pretty, Pasha. The present Alexander is not pretty, but is still a good map.

And to those who say, a map need not be nice looking, but only functional. Bah... I need a good looking map to entice me to play.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #56  
Old December 30th, 2009, 10:31 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

I totally agree that a map should be pretty. A plain map doesn't inspire and a rough looking one actively puts me off using it.
Reply With Quote
  #57  
Old March 15th, 2011, 09:03 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

Okay. Finally getting around to it... maybe.
Reply With Quote
  #58  
Old March 15th, 2011, 10:15 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Alexander ---> Updated Map - Ver 1.5 July 2008

Pasha, we want less talk, less cooking, and more maps
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.