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August 21st, 2005, 04:50 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: What Changes in the CD Version
Quote:
Stirling said:
Would it be possible to make the arrow keys able to scroll the map?
I'm just so used to it from other games.
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OK, you've got it.
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
Don
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August 21st, 2005, 05:07 PM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
Nox said:
Hi again. I have 2 more questions if I may:
1st. Correct me if Im wrong but I can not find a logic in choosing battle sides. If I select player1 to be USA and player2 to be Viet Cong, player1 USA appears on the right side of the map. Now the problem is that I can not choose USA to start on the left side at all it always starts on the right side of the map. Some Vietnam maps are designed so that USA should start on the left side however this is impossible to do... So could it be changed so that Player1 would start Left and Player2 would start Right by default?
Or even better have a Swap Sides option like there is in the Editor Screen.
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There is a logic in choosing sides. We set that down when the game was first being developed and picked the "most logical" sides for each pairs of nations. Now.. there are 92 nations so the chance of someone not liking the choice we made for one combination is quite high.. Yes? It was decided that the US player in Vietnam plays from the coast and faces inland for generated battles. I have no idea what the "swap sides" button could potentially screw up in a generated battle or campaign. We'll put that on our "maybe think about" list
Quote:
Nox said:
2nd. This is more of a cosmetic thing, but anyway:
In enclypedia if there is no Picture available for a unit it does not show the Pm00000.lbm "No Photo Available" -picture. It only shows the picture in purchase screen. In enclypedia and battle it shows nothing at all. Was this done intentionaly?
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That's the way those screen have always worked AFAIK. The "no Picture available" LBM was only originally intended to be used by OOB developers and a blank one inserted for release but we left it in right from the start and it's always stayed in. If the blank one was inserted you'd see nothing on all screens
Don
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August 21st, 2005, 07:52 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: What Changes in the CD Version
Here is are the latest additions to the patch
50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close.
53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires
54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed
55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise.
Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it
Don
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August 21st, 2005, 08:37 PM
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Private
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Join Date: May 2005
Location: Texas
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Re: What Changes in the CD Version
I have such power!!!
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August 22nd, 2005, 12:42 AM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
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Re: What Changes in the CD Version
"Here is the list of changes made to the CD version that will be included in the patch for the DL version
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This patch contains the following changes and additions for the v1.01 Upgrade ( already included in the CD version )
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3) Combat sounds had short delays after them left over from the old DOS sound system which only played one track at a time. These have been removed, as well as reducing some delays on user messages appearing during combat sequences. Sounds should be quicker, and the delay when a unit was destroyed is gone.
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1.- Does this fix has something to do with the sound problems when running under XP?
2.- Is there something in the patch about those issues?
Thanks in advance
__________________
Oveja Negra
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August 22nd, 2005, 01:18 AM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
RVPERTVS said:
1.- Does this fix has something to do with the sound problems when running under XP?
2.- Is there something in the patch about those issues?
Thanks in advance
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1/ It depends on what "sound problem" you mean. There were a number of reports regarding the delay between the action and the sound and that's been fixed. On the other hand, there were a few reports from people, usually with integrated sound chips or Celeron CPU's that had problems processing the MP3 sounds. For those few we have included instructions on how to convert MP3 to WAV files which seemed to help a few people. On the other hand there were some people who couldn't get the sounds to work that in many cases were traced to bad codecs in their machines and there are a few threads in the forums about that. We cannot help you with the bad codecs except to identify them.
2/ The patch covers all the issues dealt with in the 25 areas that were improved for the CD release and adds 30 more improvements ( so far ) so the patch upgrades any bug fix made to the game up to an beyond the CD release and should be installed by both players with the DL and CD versions when it's released.
Don
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August 22nd, 2005, 04:21 AM
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Sergeant
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Join Date: Jun 2005
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Re: What Changes in the CD Version
another Idea
Icon changes.
At the moment you can't tell SAM's/LAW's/ATGM's apart, they all use the same basic Icon.
Same with HMG's/AGL's.
So being the nice guy I am, I created some new ones, with help from Plasmakrab (attached).
Another thing I'd like is if we could alocate which infantry set of icons to use, in MOBhack... I know that's a dream and for experienced moders but it would be nice. Say alocate one of the 5 infantry Icon sets to a country.
Another thing, there's an awful lot of stuff unused in the SHP's in regards to defense's and infantry.
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August 22nd, 2005, 06:02 AM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
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Re: What Changes in the CD Version
Those icons are really nice!
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August 22nd, 2005, 07:46 AM
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Sergeant
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Re: What Changes in the CD Version
thanks, the weapons are scaled up versions of Plasmakrabs (As infantry work on the size of 1 pixel =3") originals, the Men are just taken from the existing Icons.
Originally I experimented with making tirpod weapons such as TOW crew able. the experiment is attached.
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August 22nd, 2005, 08:29 AM
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Corporal
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Join Date: Aug 2005
Location: Finland
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Re: What Changes in the CD Version
Quote:
DRG said:
There is a logic in choosing sides. We set that down when the game was first being developed and picked the "most logical" sides for each pairs of nations. Now.. there are 92 nations so the chance of someone not liking the choice we made for one combination is quite high.. Yes? It was decided that the US player in Vietnam plays from the coast and faces inland for generated battles. I have no idea what the "swap sides" button could potentially screw up in a generated battle or campaign. We'll put that on our "maybe think about" list
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Ahh so all the nations have different pre-set starting sides. Got it.
As for the "swap sides" button definately not place it in the generated campaing screen. But in the Battle screen it could be quite useful especialy when loading custom maps for e-mail play when you may need to have players on different sides because of the design of the map. As you said maybe think about it. If it presents more problems that its of use then ofcourse not.
Great game! keep up the good work!
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