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May 26th, 2011, 11:05 AM
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Re: High level design thoughts
Oops.
Sorry, thought you were.
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May 28th, 2011, 07:26 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: High level design thoughts
Just realised I never put what I'd like to see into this thread.
I'd like a game with a great depth of tech tree, so that you could go from something near current technology to the very heights of space opera if a game went on long enough. I'd like to see a slightly different tech tree each time I play, to keep things interesting. Special-case technologies that aren't part of the standard tree and require odd trigger conditions would be great.
The ability to choose from a great range of galaxy sizes would be awesome and let me control the likely duration of the game.
And ideally I want a game that loses nothing in PBEM, so self-resolving combat where I can make meaningful tactical input in the form of battle plans is essential, as is the ability to watch said battles in spinnable, zoomable cinematic detail.
I may be asking for rather too much, of course.
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May 29th, 2011, 02:13 AM
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Re: High level design thoughts
Well the variable-between-games tech tree sounds a bit much, but the rest of it is almost doable with Space Empires, certainly the complex tech-tree, some special techs (ancient techs, racial techs, and techs that require either of them and certain normal techs), and a variable galaxy size anyway.
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June 3rd, 2011, 09:43 AM
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Re: High level design thoughts
Quote:
Originally Posted by Gregstrom
And ideally I want a game that loses nothing in PBEM, so self-resolving combat where I can make meaningful tactical input in the form of battle plans is essential, as is the ability to watch said battles in spinnable, zoomable cinematic detail.
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totally agree whit that
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June 4th, 2011, 06:17 PM
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Re: High level design thoughts
One thing that did always get me about Space Empires (and other games that featured similar aspects, like Heroes of Might and Magic) was the whole issue of set research levels. I'd like to see someone at least try to do away with that, just give us a line to research and let the components appear anywhere (like say one at 5000 research points, and one at 6500, etc).
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