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  #51  
Old December 1st, 2001, 05:12 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Another interesting thing I noticed is that many B5 ships are comparable in size with SW ships. That is good in two ways: first, SW ships will not be disproportionally big and second similar sizes provide a good reference to estimate tonnage of SW ships. Now it looks like ST ships are relatively tiny.
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  #52  
Old December 1st, 2001, 06:29 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hey Andres, where are the whitestar and victory class ships?!?!?
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  #53  
Old December 1st, 2001, 06:49 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Didn't someone create a non-warp point mod of SE IV? If so, it could be used to simulate the differences btwn SW, ST, and B5.
quote:
It wasn't a mod so much as a map combined with *extreme* amounts of patience. He used the map editor and placed EVERY WP by hand.
quote:
Holy Crap!
That's a bit of work, eh?
Yep. Yep. Yep. That was me and 12 hours of click-click-clickey-ness.
Grab it from my sig.

quote:
Another interesting thing I noticed is that many B5 ships are comparable in size with SW ships. That is good in two ways: first, SW ships will not be disproportionally big and second similar sizes provide a good reference to estimate tonnage of SW ships. Now it looks like ST ships are relatively tiny.
Yeah, I followed somebody's link to a site with the silhouettes, and wow. I'm not gonna try to balance that realistically. It must take forever to build those B5 capital ships, and they drop like flies in fleet engagements.

Good luck.
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  #54  
Old December 1st, 2001, 07:42 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by ZeroAdunn:
Hey Andres, where are the whitestar and victory class ships?!?!?

Weren't those ships made with different races cooperation and have a mixture of their comps? They wouldn't fit in any race.
Actually I missed haven't found data on them, I'll add them later.
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  #55  
Old December 1st, 2001, 07:56 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

visit this website: http://hyperspace.isnnews.net/

See also http://www.b5tech.com/index.htm IT's pretty good for getting a good idea of what ships are armed with. I think it's mostly accurate.

And geuss what, tons of info on the whitestar on both of those sites. Man can't believe you had a hard time finding info on the whitestar, its everybodies favorite ship!
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  #56  
Old December 1st, 2001, 08:07 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

"...As you can see, there is NO visible damage - no signs of gashes, dents, cracks, or even a scratch...
Thus, the kinetic energy of the asteroid impact would have been 1.15E13 joules, equivalent to a 2.4 kiloton bomb."

Yeah, that's armor.

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  #57  
Old December 1st, 2001, 09:47 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andres, the preliminary file looks really good, but I think the Star Trek races’ weapons need some fleshing out.

Off the top of my head, the Feds could use pulse phaser cannon, burst fire photon/quantum torps, and maybe even a phaser cannon.

Klingons could have pulse disruptors, burst fire photon/quantum torp launchers and disruptor cannon.

Romulans could get pulse disruptors, disruptor cannons, and heavy plasma cannon.

The Cardassians should have some kind of torpedo, and maybe a burst fire option for those too.

I’ll probably think of more later, but this is all the stuff I know I’ve seen in the shows. Hope this helps.
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  #58  
Old December 1st, 2001, 04:00 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
"...As you can see, there is NO visible damage - no signs of gashes, dents, cracks, or even a scratch...
Thus, the kinetic energy of the asteroid impact would have been 1.15E13 joules, equivalent to a 2.4 kiloton bomb."
Sure, thats believable. (This asteroid supposedly hit the ship without PD or anything else responding in time, right? And, for the yield, are they using relative velocity, or just the asteroid's velocity?)
Assuming that's true, how come Sheridan(?)'s little asteroid nuke-mines in the Earth-Minbari war (seen in one of the TV-Movies I believe) shredded that bigass flagship ("dark star"?) from so far away? Nukes aren't particularily effective in space either, since theres no real shockwave.

Unless there's a reasonable explanation, it seems like a continuity error to me. (Not that continuity errors bother my enjoyment of the show much, by definition (Trekkie) )
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  #59  
Old December 1st, 2001, 05:26 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by ZeroAdunn:
And geuss what, tons of info on the whitestar on both of those sites. Man can't believe you had a hard time finding info on the whitestar, its everybodies favorite ship!

You're right I took most data from that B5 tech site. I missed those ships because they were not listed under the ISA and not under the races.
They are included now.

[ 01 December 2001: Message edited by: Andrés Lescano ]

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  #60  
Old December 1st, 2001, 09:45 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I would be willing to set up the Trek Races Ship Sets. Leave the AI and other component details to those with more skill. But as far as ship sets go, I'd love to set em up.
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