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  #51  
Old August 15th, 2001, 08:39 AM

Magnum357 Magnum357 is offline
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Default Re: Some of my ideas and questions

Hey, thats an ingenious little system their. I like it! Makes "Infantry Units" have some flesh to them (abstractly though). With something like this you can design entire Infantry Divisions with different types of personel and equipment (2 components of infanty, a single unit of artilary, with 1 unit of tank armor).
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #52  
Old August 15th, 2001, 08:42 AM

CW CW is offline
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Default Re: Some of my ideas and questions

Are we talking about Starcraft + XCom or SEIV?
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  #53  
Old August 15th, 2001, 09:40 AM
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Default Re: Some of my ideas and questions

does cloaking infantry actually do anything?

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  #54  
Old August 15th, 2001, 08:18 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

oh ok i geuss i will have to modify them a bit but no biggy and im glad you all likeit well thats all for now
Lord Kodos

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  #55  
Old August 15th, 2001, 10:37 PM
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Default Re: Some of my ideas and questions

Any ideas for mecanary components i have very few iedas......

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  #56  
Old August 15th, 2001, 11:52 PM
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Default Re: Some of my ideas and questions

quote:
Any ideas for mecanary components i have very few iedas......
If you can think of things you want them to have/do then I could create/suggest some components that would fit that.
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  #57  
Old August 16th, 2001, 01:41 AM
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Default Re: Some of my ideas and questions

Cloaking infantry does nothing. They are always either in a ship (and require only a long-range scanner to see), or in combat.

What you probably want is a big ECM type bonus.

Troops cannot repair. They are either destroyed, or the partial damage is forgotten.
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  #58  
Old August 16th, 2001, 02:30 AM
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Default Re: Some of my ideas and questions

Well i gave them the nomads coponentds because they are pirates/nomads in space that never board ships and you hire them to attack enemy ships ainly they have high defense for their colonyts never make allies
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  #59  
Old August 16th, 2001, 03:31 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

FYI, I'm gonna switcheroo the Nomads, and remove their resource ships.
This should make them more like what I think you're talking about.

They have no resource ships, so they can only remote mine, use the basic production (500 in P&N, 200 normally), capture & scrap ships, or go mercenary.

Instead, they'll get the opportunity to use 1% maintenance ships. (Despite the 5% limit )
This will be included as a component, so the nomads should be able to use normal hulls at 1% maintenance, and things will be awesome.
Note: the nomads will be able to sell/get captured/give these ships to other races, and the others will enjoy the 1% maintenance greatly.

Quite a big bargaining chip for a merchant nomad.

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  #60  
Old August 16th, 2001, 10:18 PM
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Default Re: Some of my ideas and questions

Well i may do that but my spae monsters all generate money from planets and hivebases
but i hav ea question can you set a special facilty that builds a ship and only that ship because a Psionic nexus is built at a psionic r&d lab.and here is a breif list of some of the new species thingieys in my mod

Pirates
Mercanarys
Space MOnsters
Primitive species
Nomads
Omnipotent Species
Corparations

ANy ideas for these would be aprecieated especioally corparations components and ships


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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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