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  #51  
Old March 30th, 2007, 10:31 AM
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Default Independents strength

Thank you for you excellent and in depth help.

Indeed, indeps at 7 makes for a whole different game, I believe one that is better suited for a fairly small and "crowded" map like this one. I mean, if you want to expand quickly you have to invest in more troops and perhaps a SC pretender. High blesses will, high focus on magic and a sleeping pretender will really slow you down in the beginning.
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  #52  
Old March 30th, 2007, 12:22 PM
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Default First turn out!

First turn out! Be sure to download the mods you need (see first page).
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  #53  
Old March 30th, 2007, 03:01 PM
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Default Re: First turn out!

First order sent. So it is indeps 7 or 5 at the end?
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  #54  
Old March 30th, 2007, 04:39 PM
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Default Re: First turn out!

They are 7, so be careful out there.
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  #55  
Old March 31st, 2007, 10:38 AM
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Default Second turn out!

Second turn out!
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  #56  
Old April 1st, 2007, 09:33 AM
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Default Re: Second turn out!

I hope I'm not late sent the .2h in this very moment.
Thanks.
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  #57  
Old April 1st, 2007, 01:33 PM
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Default New turn out!

@WSzaboPeter
No problem mate.

@All
New turn out!
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  #58  
Old April 2nd, 2007, 08:23 AM

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Default Re: New turn out!

As a reminder, I'm heading out of town from now until Wednesday evening (Eastern US time). Patience over the next 2.5 days is appreciated
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  #59  
Old April 2nd, 2007, 10:05 AM
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Default New turn out! Plus important announcment!

There will be a break for about 2 or 3 days (or until Ewieri sends his turn).
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  #60  
Old April 2nd, 2007, 02:37 PM

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Default Re: New turn out! Plus important announcment!

I have found internet down here, at least sporadically
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