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  #51  
Old October 19th, 2006, 04:10 PM

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Default Re: Balance Mod Available for SE:V

Ive patched to 1.08 and im using hardy industrialists.
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  #52  
Old October 19th, 2006, 04:16 PM
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Default Re: Balance Mod Available for SE:V

Hmm. Are you continuing a game that was started under 1.00?
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  #53  
Old October 19th, 2006, 04:17 PM

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Default Re: Balance Mod Available for SE:V

Nope, new game.
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  #54  
Old October 19th, 2006, 04:36 PM
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Default Re: Balance Mod Available for SE:V

Kowk, would it be possible to have a look at the copy of Script_AI_ColonyType you used for this?
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  #55  
Old October 19th, 2006, 04:43 PM

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Default Re: Balance Mod Available for SE:V

in the components.txt if I change the amount to just [%level%] it gives me a rate of 28 when it should be 5. What could cause that?
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  #56  
Old October 19th, 2006, 04:46 PM
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Default Re: Balance Mod Available for SE:V

Elves.
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  #57  
Old October 19th, 2006, 04:56 PM

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Default Re: Balance Mod Available for SE:V

Those damn dirty elves. I'll 'ave um.
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  #58  
Old October 19th, 2006, 08:55 PM
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Default Re: Balance Mod Available for SE:V

Ack, confirmed. There was a bug that applied the HI trait twice on BSYs that was fixed but looks like it's crept back in. *sigh*
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  #59  
Old October 20th, 2006, 09:12 AM

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Default Re: Balance Mod Available for SE:V

Strange thing is I get this in stock SE aswell, Ship based space yards are producing too much.
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  #60  
Old October 20th, 2006, 09:14 AM
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Default Re: Balance Mod Available for SE:V

Yes, that is because it is a SE:V bug not a mod bug. It was fixed in 1.06, but it seems it got broken again. Not sure why though.

-----

On a side note, I've had Fyron create a forum for the Balance Mod at Spaceempires.net:
http://www.spaceempires.net/home/forum-73.html
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