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  #51  
Old August 23rd, 2004, 11:05 PM
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Zapmeister Zapmeister is offline
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Default Re: MP Game - Yarnspinners

Quote:
Cainehill said:

Cradle is for ... 8-12, I believe? Would an eleventh be too many, in which case, I'll offer to share the fifth.
We've started already.
You could join if we restart for any reason.
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  #52  
Old August 23rd, 2004, 11:13 PM
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Cainehill Cainehill is offline
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Default Re: MP Game - Yarnspinners

Quote:
YellowCactus said:
Can't....make ....file thingie do that thingie.....
Must stop trying to get tga file thingie to load...
-Yc
I can sit this one out if the files don't load.
I downloaded cradle (original into map and changed it's name.
I downloaded Zen and changed the mapfile name.
They're both in the maps folder
I took all the porn off my computer....
And the dang thing still doesn't go!
You took the porn off??? That's your problem! After all the months of Online time, the millions of lira, it brings very bad fortune to simply delete it.

Do you now have a cradlez14.map and cradlez14.tga file in your (hypothetical) "C:\program files\dominions2\maps" directory? And check the contents of the cradlez14.map to make sure the "#imagefile" entry line also says cradlez14.tga

Hope this helps.
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  #53  
Old August 23rd, 2004, 11:14 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game - Yarnspinners

Cainhill....
Play Mictlan. It'll be fun and I can't program my way out of a paper bag. PM me for Password.
-Yc
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  #54  
Old August 23rd, 2004, 11:24 PM

YellowCactus YellowCactus is offline
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Default Re: MP Game - Yarnspinners

Something like....
Can't open /.maps/cradlez14.tga
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  #55  
Old August 23rd, 2004, 11:25 PM
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Default Re: MP Game - Yarnspinners

Quote:
Cainehill said:
Quote:
YellowCactus said:
Can't....make ....file thingie do that thingie.....
Must stop trying to get tga file thingie to load...
-Yc
I can sit this one out if the files don't load.
I downloaded cradle (original into map and changed it's name.
I downloaded Zen and changed the mapfile name.
They're both in the maps folder
I took all the porn off my computer....
And the dang thing still doesn't go!
And check the contents of the cradlez14.map to make sure the "#imagefile" entry line also says cradlez14.tga

Aha, of course! That will be the problem. Thanks, Cainehill!
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  #56  
Old August 23rd, 2004, 11:26 PM
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Tuidjy Tuidjy is offline
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Default Re: MP Game - Yarnspinners

Yellowcactus, you are uncompressing the files first, right?

Hey, I just realized something! Even if you follow Zapmeister's instructions to
the letter, you will still not be able to create new games with the cradle map
on your PC. Do not worry about that. The point is to be able to play the
Yarnspinners game on Mosehansen, right? Do this:

1. Download cradle.zip from http://www.illwinter.com/dom2/maps.html
2. Download http://www.techno-mage.com/~zen/zencradle.zip
3. Extract cradle.map from cradle.zip into [your dom2 dir]\maps
4. Rename cradle.tga to cradlez14.tga
5. Extract zencradlev14.map from zencradle.zip into [your dom2 dir]\maps
6. Rename zencradlev14.map to cradlez14.map
7. Change the line "#imagefile cradle.tga" to "#imagefile cradlez14.tga"
8. Connect to mosehansen.dk, port 2292.
9. If you get booted, come here and tell me I don't know what I am talking about
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  #57  
Old August 23rd, 2004, 11:55 PM
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Default Re: MP Game - Yarnspinners

Caelum, Turn 0

“... the watchtower's gate came crashing down before the vine ogres' onslaught.
All that remained between the nation of Caelum and oblivion were two handfulls
of warriors under the command of an young storm general. They had little hope
they would see another dawn, but they wanted to die under the open sky, and
sallied out. Arrows did little to the creatures, and the general was about to
lead his spearmen into a final charge when he heard shouts from the enemy rear.

The concentration of the bloodhedge druids wavered as their escorts swarmed
around a hazy shape. The general saw his chance, flew over the disoriented
vine creatures and dove through a gap in the bodyguards’ ranks. Only a moment
passed before the brightest of his men followed, and soon no enemy commander
lived. Deprived of magical leadership, the vine constructs stood in place,
and did nothing as they were taken apart by the vengeful warriors.

The general walked to the thickest cluster of vine ogres. He had to use his
blade to hack his way to the center of the pile-up, fully expecting to find
the mangled body of his unexpected ally...”

From ‘Reign of the Ghost King’


Caelum: Turn 1

I feel like a fraud. My only consolation is that, no matter how ridiculous
the whole charade seems to me, life in Caelum has gotten quite a bit better
in the past month. The lands near the watchtower are safe and orderly, the
serfs have stopped looking over their shoulders and jumping at their own
shadows... Hard as it may be to believe, they seem to be almost happy to be
paying taxes, or at least, that there is someone to actually collect them.

One has to wonder, how did things get so out of control? Do small folks
truely need leaders that are somehow different? Well, I cannot claim that I
understand exactly who or even what I am, but I am different enough. And that
officer from the watchtower is certainly eager enough to tell everyone how I
have returned to lead the nation of Caelum to glory and prosperity. He
certainly makes a better preacher than he is a general - people have started
calling him a prophet, and he has thrown together some silly shrine at the
site of that first battle. He took my lack of wings in stride, and to hear
him tell it, I used to serve as an elite temple guard, died heroically in some
great battle ages ago, and came back in this hour of hardship. I think he has
come to believe his own yarns.

I certainly don’t. My first memory is of finding myself in the middle of the
battle at the watchtower, and who knows what I would have done had the vine
ogres not taken away any choice I may have had. But even then, I knew a few
cantrips from wildly different magic paths – nothing truly impressive, but
also nothing a temple guard would know.

I have decided that it does not matter. People believe they need me, and I
hardly see myself looking for some forsaken ruin to haunt. I would much
rather spend some time in a well-lit library, and see whether the spellbooks
can stir my memory. I wonder whether I can find someone to help me with this.
After all, Caelum is supposed to have the best mages in the world. They have
obviously gone to ground in the recent troubles, but I’ll put the word out,
and maybe someone will show up.

I’ll have the storm general take care of this. I am sure that I will see him
in the library. He has been going through the old religious tomes, looking for
any references to male priests. I can’t see why it matters – as far as I’m
concerned, his priesthood, much like my supposed divinity, is mostly a matter
of belief. At least, while he’s reading, he is not embarassing me with his
prayers.

Speaking of embarassment and believers, some shady character has been hanging
around. He must have been in the watchtower when the vine ogres attacked,
and had the guts to pick up an ice blade and join the fray. I am pretty sure
that he used to be a thief, but now he has found religion, and wants to make
himself useful. I’ll send him to the nearby port in Mukhtadir and ask him to
keep his ears open. If the rumors are true, the recent troubles were not
confined to Caelum. While we may have secured the nearby lands, strife and
conflict have a way of boiling over and scalding everyone nearby.
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  #58  
Old August 24th, 2004, 12:27 AM
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Default Re: MP Game - Yarnspinners

Now that the first yarn has been submitted (thanks Tuidjy) it might be a good time to clarify what I had in mind for the yarns.

Firstly, I don't want to limit anyone. If you want to write an epic a la Tolstoy, go ahead. However, I won't allow anyone to submit yarns in advance so everything you write here before turn 1 executes counts only as your yarn for turn 1 (nothing was required for turn 0, pretender submission).

As a guide, if Tuidjy had broken his text (including "turn 0") into instalments, he had enough material for about 4 turns.
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  #59  
Old August 24th, 2004, 01:01 AM

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Default Re: MP Game - Yarnspinners

While maybe not required, I'm ok with having people write back story for their god and/or nation. I think it adds flavor and this game is all about flavor!

I like mine with a little garlic salt.
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  #60  
Old August 24th, 2004, 02:03 AM

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Default Re: MP Game - Yarnspinners

Abysia turn 1:

Change was in the air, rolling over the dust and the sand, kicking up swirling devil's in its wake, touching and caressing the countryside. Lounging on the couch drowsing out the noonday heat Lillith felt the change and knew it for what it was. Long years had she spent in this place, living off the gold of those too weak to keep it, and the spiced and firey blood of the natives. Long years of boredom and leisure without a single challenge in any of the centuries of recent memory. But now that had changed, the power that had kept the world so wretchedly peaceful and stable for eons was gone. Utterly and untraceably gone.

Considering her options Lillith smiled, though these people were by any sort of measure many degrees too hot for her liking, their magicians were powerful, their hearts full of faith, their blood strong. They would do quite nicely as her conquering host as soon as she replaced the weakening king and sent her thralls out to the masses to preach word of her power. Looking around her she considered the sprawling metropolis that would soon be the center of her empire. She considered and her smile was certainly the coldest thing for leagues in any direction.
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