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  #51  
Old July 11th, 2003, 06:50 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

They are ^__^.
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  #52  
Old July 11th, 2003, 07:24 PM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Well, im waiting for a friend to get back to me on whats wrong with one of the Data Files, so while I wait for that ot be fixed, im giving you all new stuff.

Heres some teasers!

Components
-Nova Cannon: The Nova Cannon is an extremely powerfull long range energy cannon capable of destroying weaker vessels in a single shot, and crippling others. Sadly, it takes an extremely long time to recharge between shots.
-Master Computers: These have been totally revamped. They are undectable by Psionic means, but have limited combat capabilites(due to limited response time, predictable actions etc etc). So now MCs are best used on freighters and other non-combat vessels.
-Reinforced Hull: Think SJs buckytube gel thingies.
-Plasma Stream Vent: Think a flamethrower in space.

Also, Heroes now give a combat bonus to any units and ships in the same system, but cost more money to build. Of course in Campaign mode the Heroes are assigned not trained ^_~

Baseships have been renamed Flagships and give a small combat bonus to all ships in the sector. The same thing applies to Organic Queens, Energy Baseships, and Null-Matter Greater Devils.

Also, all ships for each race type has bonuses, well all cept standard. If anyone has a idea for Standard ships bonus, go ahead and tell.
Organic-Ships Repel Boarders
Energy-Some Damage Channeled To Shields
Null Matter-Undetecatble By Long Range Scanners

Of course, the other race types arent ready yet. Organic should be soon though as im getting some help.
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  #53  
Old July 17th, 2003, 12:54 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

hmm. I come to another snag. Two actually. For Necromancy. Should Bone components cost Minerals or Organics? Which should Bones be classified as?

Also, for Bone Armor...how should I model it? I was thinking either something between dirt cheap light armor, or highly expensive heavy armor. Not sure. Not sure. Not sure. Not sure!!!

Other then that Necromancy comes along nicely.

And about Version 1.2.0... I had sent the bugged Version to Zero and I am awaiting his reply as to what is wrong with it. I will have it available ASAP.
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  #54  
Old July 17th, 2003, 02:54 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

maybe u should make 2 types of skeleton armour, heavy and light, make the light just mineral but make the heavy cost both mineral and organic being the the organic part reenforces the bones some how, just an idea
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  #55  
Old July 17th, 2003, 03:12 AM

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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

cannot wait to help beta this on pbw... should be fun... kodos..

so when you get to that point

count me in
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  #56  
Old July 17th, 2003, 04:23 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Quote:
Also, all ships for each race type has bonuses, well all cept standard. If anyone has a idea for Standard
How about a small ~2% combat bonus? Well developed tactics and resourcefulness instead of special abilites.
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  #57  
Old July 18th, 2003, 01:26 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Things would get nutz. Flagships(baseships) already give a combat bonus to all ships in the system, as do Heroes. So just whip a few baseships in, with heroes on board, plus the already better warships, and you will never miss.
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  #58  
Old July 19th, 2003, 05:18 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

If you guys wanna run Alpha Test games, please do, Im eager for feedback.

I, however, will not do any testing besides making sure the game at least loads. Of course once I go beta, Ill get involved, till then, I just want to churn this nonsense out and give you all at least data files to gawk at ^__^

Once I reach 1.10.0 ill go Beta, unless I still dont feel its ready.
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  #59  
Old July 19th, 2003, 10:03 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Actually, only the highest of those system-affecting combat bonuses should work at a time. There is no stacking of those sorts of abilities.
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  #60  
Old July 19th, 2003, 10:05 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

So if I put a Hero on a Flagship, would the Heroes system bonus ability stack with the Flagships inherint system bonys ability?
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