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October 2nd, 2004, 03:15 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: A simple thank you
Quote:
Arryn said:
Quote:
Boron said:
I ask once again could you please briefly say a few "behind the scenes" victoria things to back up your claim ? This takes you not more than 5 minutes and normally you like to prove me wrong anyways .
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1. Actually, it would take me more than 5 minutes.
2. I told you this isn't the proper place.
3. I have no desire to waste more of my time trying to educate you on this (or any other matter). I mentioned that in another thread a while back.
4. Trying to goad me into it won't work (for you, or anyone else). In spite of any mistaken belief to the contrary (based upon my past behavior) that you, Zen, or Archaeolept may have.
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Sigh .
I would have liked to discuss a bit about the complexity of Victoria compared to Domininions though .
So 1 Last try . You just write all the excuses because you know yourself that Victoria is by no means as complex as Dominions but don't want to admit that i am right once with this claim after the motto "every dog has its day" .
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October 2nd, 2004, 03:27 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: A simple thank you
Quote:
Arryn said:
3. I have no desire to waste more of my time trying to educate you on this (or any other matter). I mentioned that in another thread a while back.
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Maybe you'd waste less time if you stopped repeating yourself.
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October 2nd, 2004, 03:32 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: A simple thank you
Quote:
Arryn said:
Thank you very much for posting that link! While it's the opposite of your intention, you actually backed up my position(s):
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That's why I said that it depends how one defines "work". If the goal is to sell through retail to make profit, than it didn't work. If it was done for vanity or for publicity, that it worked. For example, some people pay to publish their books.
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Arryn said:
The article also conclusively states that Stardock (1.) doesn't have a significant problem with piracy from digital downloads, and (2.) is showing a healthy profit (or at least paying all their bills) by going that route.
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Stardock is showing healthy profits because they sell other (non-game) products, that's also a reason why it was worthwhile for them to invest into electronic sales software and infrastructure. Brad was mentioning that he was prepared to take loss on GalCiv for Windows from the very beginning. And, interestingly, in each of his attempts to sale various Versions of GalCiv through different retailers he got burned every time. Not sure why he thinks it will be different next time Maybe, having his games in retail stores helps to promote his business software, so he doesn't mind taking a loss.
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October 2nd, 2004, 03:37 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: A simple thank you
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Truper said:
Maybe you'd waste less time if you stopped repeating yourself.
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Perhaps. I'd waste even less time if I ignored you. Consider yourself welcome to go back into the woodwork you crawled out of. Bye.
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October 2nd, 2004, 03:38 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: A simple thank you
I can just imagine wearing a cowboy hat, sitting on the top of the engine of a bullet train yelling "Yeehaw" as we go plummeting into a canyon from a bridge. Right beside me Quantum has on his maid outfit and a terrier mumbling "best intentions!".
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October 2nd, 2004, 03:41 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: A simple thank you
just to keep this on topic, what I really don't understand is why Arryn feels the frontal armor of the T-34 was so second-rate:
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Arryn said:
I can assure you that the T-34's frontal armor was made predominantly of tinfoil
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October 2nd, 2004, 03:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: A simple thank you
Quote:
Arryn said:
That article pretty well slams SF for not paying Stardock for GalCiv's retail sales, it also mentions that they intend to release their next game by both download and retail (via Ubisoft as a publisher). So Stardock, in spite of its bad experience with SF apparently still believes that retail has some merit, else why would they give it a third try?
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Thats half of it (Brads half). Anything along the line of what Strategy First offered creates a time frame to pay off expenses before there is a profit. SF tried some things to boost sales which didnt happen and has now filed for bankruptcy.
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Perhaps the retail sales figures showed them that they *would* have gotten a decent amount of money were it not for the exception of making a mistake in choosing their publisher? I can only hope that Ubisoft treats them better than SF did (they can hardly do worse).
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Developers tend to feel that their game never sells as well as it would have if its not seen by every gamer. To an extent thats true but the charges for getting games into retail can kill the profit margin. At this point Brad is making obvious moves to increase his "name brand" status. We will see if he is going to shoot for the same retail level as Shrapnel does, or something more mainstream. For his own games he is willing to gamble abit more than for developers who are talking to him, which only makes good sense.
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The article also conclusively states that Stardock (1.) doesn't have a significant problem with piracy from digital downloads, and (2.) is showing a healthy profit (or at least paying all their bills) by going that route.
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but that is thru the stardock software.
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Basically, it's the developers/publishers releasing shoddy, half-finished games (knowing that they can finish it after release by providing patches) that he says is killing the PC market.
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That may have been part of why developers like Brad and Tim create their own publishing companies like StarDock and Shrapnel.
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His concluding paragraph bears repeating:
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Make it a no-brainer for someone to purchase games electronically by keeping costs reasonable and make using the games they've purchased easy and convenient. After all, it's their pizza, deliver it to them as they want and they'll support you with future orders.
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I dont think anyone is arguing the obvius advantages of Digital Downloads. Just that its not available yet unless you want to create the system from scratch which is a heavy gamble. There are plenty of publishers willing to offer the higher-priced gambles and there are plenty of them being ranted against right now by their developers or becoming headlines with their firing, dropping projects, or bankruptcy.
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October 2nd, 2004, 03:47 PM
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Major General
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Join Date: Jan 2004
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Re: A simple thank you
Quote:
alexti said:
If it was done for vanity or for publicity, that it worked.
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If Brad's intention in selling retail was solely advertising, that's still a valid reason. Making a profit from doing so would be a bonus in that case. However, I sincerely doubt he'd go through the effort of getting hitched with Ubisoft if he didn't intend to seek a profit from retail. Seems to me that the possible "reward" from using that as an ad technique wouldn't outweigh the effort involved. I'd think he'd get a better bang for the buck advertising in other ways. Which leaves the profit motive, since Brad doesn't strike me as the vain type.
Quote:
alexti said:
Brad was mentioning that he was prepared to take loss on GalCiv for Windows from the very beginning.
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Has he said, anywhere, that he has actually lost money on GalCiv sales? Or that GalCiv's Online sales aren't profitable?
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October 2nd, 2004, 03:49 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: A simple thank you
Quote:
archaeolept said:
just to keep this on topic, what I really don't understand is why Arryn feels the frontal armor of the T-34 was so second-rate:
Quote:
Arryn said:
I can assure you that the T-34's frontal armor was made predominantly of tinfoil
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You misquoted me. I said "cheap tinfoil and spit". If you're going to quote me, please get it right.
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October 2nd, 2004, 04:10 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: A simple thank you
In between all the flame wars, there is some interesting stuff here. This forum is the only one where I have wished for a kill filter Fascinating.
Anyway, the download load and peak problem could possibly be solved by some of the emergent technologies such as Torrent. As for piracy, in games like dominions, I would go for a CD-key like the one already in use, or maybe a bit more advanced. This is from a techies point of view. I'm image that Torrent is probably not so easy in the windowsworld.
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