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Do you own this game? Write a review and let others know how you like it.
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March 17th, 2016, 04:47 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
I seem to be getting all the tiles maxed out to hills level 15. Something not working in the code where it should take the lowest point on map and assign that to ground level 0 and adjust all the other hexes to meet that definition.
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March 17th, 2016, 04:54 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
I had made a severe mistake in an unpublished feature where you can decide an arbitrary lowest point value. When assigning the basic ground level the code would check if the override is set and use that or if there isn't one then just using the minimum ground level.
And then I had set a default value for the override.
Anyway, this should now be fixed and work again properly.
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March 18th, 2016, 01:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: Height Maps
If anyone has been building maps with this new program and wants to share them I will be more than happy to add them to the next patch. Just zip them up and post them here.
Don
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March 22nd, 2016, 07:21 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: Height Maps
SOMEBODY must have made a map with this program
Anyone ??
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March 23rd, 2016, 11:29 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Mine's not yet finished. (Helsinki suburbs CA 2015)
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Even one made of varied open countryside would be nice having
SORRY.......I hit EDIT when I meant to hit REPLY--DRG
Last edited by DRG; March 25th, 2016 at 12:04 PM..
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March 23rd, 2016, 08:58 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: Height Maps
Quote:
Originally Posted by DRG
SOMEBODY must have made a map with this program
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I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.
Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.
E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
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March 23rd, 2016, 10:10 PM
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Corporal
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Join Date: Jul 2013
Posts: 113
Thanks: 29
Thanked 34 Times in 27 Posts
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Re: Height Maps
Quote:
Originally Posted by DRG
SOMEBODY must have made a map with this program
Anyone ??
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I've tried a few, but I lost the motivation to finish. The border of NK and Russia will never be finished, it seems.
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March 24th, 2016, 04:17 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Quote:
Originally Posted by MarkSheppard
Quote:
Originally Posted by DRG
SOMEBODY must have made a map with this program
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I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.
Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.
E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
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Zoom in the map and you get the roads and terrain features such as forests. It's OpenStreetMap data and might not cover the whole earth. Still it requires you to fill the hexes according to your vision.
Still need to write the user manual and best practices...
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The Following User Says Thank You to dmnt For This Useful Post:
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March 25th, 2016, 12:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: Height Maps
Don't give up, I think it's a great innovation, I just have my own issues to deal with ATM otherwise I'd be all over this
Don
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The Following User Says Thank You to DRG For This Useful Post:
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March 31st, 2016, 03:50 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
Posts: 111
Thanks: 135
Thanked 124 Times in 41 Posts
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Re: Height Maps
Quote:
Originally Posted by DRG
SOMEBODY must have made a map with this program
Anyone ??
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I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.
But, it's a far better system than trying to do terrain manually and cuts the time involved quite a bit.
I chose a location in the Australian outback (Cunnamulla)due to the limited waterways. I'm working on another location on the east coast, but when there's waterways, it involves a lot of hex number counting to get it right (which I haven't yet).
I don't have a photo of the area I used but I am attaching a copy of the map. Google earth Cunnamulla Austrailia (Queensland) and move east of the town (east of the race track). You'll see the area that's depicted on the WINMBT map.
Tom
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