.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Ibology > Approaching Infinity

Reply
 
Thread Tools Display Modes
  #51  
Old February 9th, 2015, 10:49 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Feature requests

Somewhere between a feature and a gripe is the fact that that blue/white items disappear if you leave the planet. This is a big fat teaser if the item is on an island and you have mountain climbers installed. As a feature, it would be nice if either items are more persistent or before you visit a planet you can get a clue as to what terrain is available (maybe an option to scan the planet from orbit and get something like 15% liquid, 10% mountains, 25% trees, 50% other.) That could clue you in to take something appropriate like scanners for heavily wooded landing sites.
Reply With Quote
The Following 2 Users Say Thank You to zircher For This Useful Post:
  #52  
Old February 12th, 2015, 09:32 PM
Cyberis's Avatar

Cyberis Cyberis is offline
Corporal
 
Join Date: Nov 2005
Location: Earth, USA
Posts: 83
Thanks: 34
Thanked 53 Times in 21 Posts
Cyberis is on a distinguished road
Default Re: Feature requests

Yeah,
I really like the planet scanning idea. It should cost some supplies though.
__________________
Cyberis AKA "The Manly Geek"

If I can't program it then I will kill it. If I can kill it I will eat it.
Reply With Quote
The Following User Says Thank You to Cyberis For This Useful Post:
  #53  
Old February 15th, 2015, 12:03 AM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Feature requests

If it cost supplies, call it 'launching probes.' :-)
Reply With Quote
  #54  
Old February 17th, 2015, 01:13 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Feature requests

I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
Reply With Quote
  #55  
Old February 17th, 2015, 03:07 PM

Chris Steadman Chris Steadman is offline
Private
 
Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
Chris Steadman is on a distinguished road
Default Re: Feature requests

Quote:
Originally Posted by zircher View Post
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
I'll second that
Reply With Quote
  #56  
Old February 17th, 2015, 07:44 PM

plugger plugger is offline
Private
 
Join Date: Jan 2015
Posts: 9
Thanks: 6
Thanked 19 Times in 6 Posts
plugger is on a distinguished road
Default Re: Feature requests

Hi,

And a third.

Cheers,
Plugger
Reply With Quote
  #57  
Old February 18th, 2015, 10:40 AM

Lord Felix Lord Felix is offline
Corporal
 
Join Date: Feb 2001
Location: Maryland
Posts: 52
Thanks: 0
Thanked 26 Times in 15 Posts
Lord Felix is on a distinguished road
Default Re: Feature requests

And a fourth. The problem with distinguishing dark squares from unexplored squares on planetary surfaces is the biggest problem with this excellent game. On some planets it's virtually impossible, especially in bright sunlight.

A simple and elegant way to fix it would be to make the unexplored squares white, or to provide a key command that would toggle making them white. I'd rather have that then to have to fiddle with gamma settings.
Reply With Quote
The Following 2 Users Say Thank You to Lord Felix For This Useful Post:
  #58  
Old February 19th, 2015, 09:48 AM

ibol ibol is offline
First Lieutenant
 
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
ibol is on a distinguished road
Default Re: Feature requests

differentiating the "unexplored" and "known but not seen" squares with more unique tiles will be the chosen method. Giving players the option would be good as well.

But what is this "bright sunlight" you speak of?
Reply With Quote
The Following User Says Thank You to ibol For This Useful Post:
  #59  
Old February 24th, 2015, 10:24 AM

GreeneDR00L GreeneDR00L is offline
Private
 
Join Date: Dec 2014
Posts: 2
Thanks: 0
Thanked 3 Times in 2 Posts
GreeneDR00L is on a distinguished road
Default Re: Feature requests

Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
Reply With Quote
The Following 2 Users Say Thank You to GreeneDR00L For This Useful Post:
  #60  
Old February 24th, 2015, 10:50 AM

phanatic62 phanatic62 is offline
Private
 
Join Date: Dec 2014
Posts: 10
Thanks: 8
Thanked 6 Times in 4 Posts
phanatic62 is on a distinguished road
Default Re: Feature requests

Quote:
Originally Posted by GreeneDR00L View Post
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
+1 to that. Started up my first game with the new patch and was really annoyed at getting a warning for every step I was taking back to the shuttle.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.