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  #51  
Old April 14th, 2004, 12:45 PM

GavinWheeler GavinWheeler is offline
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Default Re: Vampire Queens and Sneaking Armies

Quote:
Originally posted by Firebreath:
quote:
Originally posted by Norfleet:

Maybe you could add a special item like "garlic", a misc item that gives +20 defense vs. vampires.
Haha. I like that idea.
Hmm.. a "Buffy the Vampire Queen slayer" Mercenary, perhaps? Complete with a whiny scooby gang.
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  #52  
Old April 14th, 2004, 05:34 PM
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Truper Truper is offline
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Default Re: Vampire Queens and Sneaking Armies

Quote:
Originally posted by Firebreath:

I have a question though, as everybody here seems to pay the dominion costs of equiping the vq in magic...wouldn't empowerment work equally well and a lot cheaper, or do MP games just not Last long enough for empowerment to be effective (vq's are just as effective at the start with only very limited spells). [/QB]
Its a question of speed. The one weakness a VQ has is a lack of protection. You need some way to overcome it, and the best way is an Earth protection spell. Quickness is also *extremely* useful, and the same school of magic that gets you magical protection also gets you quickness. A VQ with earth and water magic can be a terror from the turn alt 2 is researched, while if you were counting on empowerment or items, it would take a lot longer.
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  #53  
Old April 14th, 2004, 06:42 PM

Norfleet Norfleet is offline
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Default Re: Vampire Queens and Sneaking Armies

Water/Earth gets you some basics, but I've fought against W/E VQs many times, and I was singularly unimpressed. You really have to do better than that if you want to create something truly mean.
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