What about interactive Tactical Combat ?
Recently I downloaded and tried the Dom3 demo
but for my suprise one thing that is still missing
is the ability to interactivaly control the combats.
Someone refered that the game developers would read this forum.
Altough for multiplayer games the "interactive"
tactical combat would be a bit cumbersome, I think that
with that option for single player would enhance the entire game experience.
A small patch would make the following proposal workable.
A small option asking before a combat start or even as a global option would be nice.
I have several ideas to implement without being (I suppose...) to hard to code.
During the combat each turn every commmander/mage/ (pretender god) would be asked (simple Y/N option) which kind of action to take.
A small internal "stopwatch" could activated one of the options if the user did not noticed to choose any.
For instance each mage/ god would have the ability to select one of the available spells.
I know that each turn the AI would have to recalculate the complete stats of each group or unit.
Another idea would be the ability to simply decide if a group or unit would move or not.
When a group is rotted the ability to control it would be non-existent.
So those units/ groups within control would have the option to flee away with or away the rotted group...
So for some single player the depth brought by such options could revitalize and make more sense than sending a massive bunch of units only to see them dizimate or being dizimated in a small (beatiful) movie clip.
A small change like this could bring a more tactical game community to the wonders of Dominion.
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