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  #1  
Old August 30th, 2008, 10:01 AM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

yeah had a look at the necrons, they remind me of general grievous a bit lol but yeah i imagine something like that being a commander or perhaps the equivalent of a censor from LA ermor, i just started editing some foul spawn sprites and they are starting to look pretty sweet so look forward to seeing them pretty soon.
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Old August 30th, 2008, 12:37 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

I think the piramids would make nice capitol ships too.

anyway if you have a unit sprite and tell me what the unit should be like I can mod them quickly.

I had to resize the graphs I got from you but they will be in the next version too
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old August 30th, 2008, 12:53 PM
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

alrighty then, two are done already, if someone could provide me with the sprites for foulspawn, preferably the big strong ones, then it would be a big help.
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Old August 30th, 2008, 01:24 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

lol that is easy there should be a file on this forum with sprites from all units til version 3.14 at least (probably updated already but I haven't got it)
I usually look for a creature with the search function in database and then look at the sprites.

of course you can't do that since you don't have those files... I'll mail them
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 30th, 2008, 08:09 PM

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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

0.46 coming in a fwe min
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 30th, 2008, 09:00 PM
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

Endoperez: That Alpha Centauri mind worm idea is excellent. When you're done setting Kalevala up, would you consider working on such a nation?
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Old August 31st, 2008, 08:48 AM

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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

OK next edition will have a major change at least (2 numbers)
I was wondering why range combat was SOOO strong while I had some nice shields with decent protection values....

right protection values.. and def 0 (= parry 0) ok so now the shields will actually HAVE a parry value and combat in space will be as it never was.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 31st, 2008, 11:00 AM
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

right ermor sprites are coming along nicely,i got 3 more which i'll send you now aezeal, anyway whilst doing ermor i got an idea for pangea, i thought it weould be better to finish ermor first but this idea excites me so much that i am starting now and working on both.

sticking to pangeas 'nature pissed off' theme, lets say that (with all the new weaponry and stuff) earth got trashed, many civilisations by now have already left for the final frotier but nature is still left with this massive pain in the backside, the only survivers on earth now are a variety of mutant hybrids (not much has changed here for pangea :P), fungi and a number of intelegent insects. It was once said that World War 4 would be fought with sticks and stones, this is infact true for pangea who travel the universe on the spores of mother nature's bounty, bringing life back to the wastelands war left behind.
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Old August 31st, 2008, 11:06 AM

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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

yes I had been thinking about either an insect race (starship troopers) or a nature race (I was thinking the Ousters of Hyperion/Endymion books who try to build huge planet, even solar system size plantlive throughout the whole universe.)

That last thingie might be hard to represent but fungi and insects and some weirds whatevers might be good if you fit a decent bunch of ranged weapons into the picture.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 31st, 2008, 12:05 PM

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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

It might be better if you choose one of the 2 races to work on.

What I've found about the necromorphs in dead space is that they are some sort of alien (no idea how they look) that go inside a corpse and then they and the corpse morph into some sort of freaky looking zombie (all different sorts)

if we know how the primary creature should look like we could easily create a send form (which would then be your pics)

do they use weapons or is it all melee?

Too me there isn't enough known to start creating a nation out of this atm.
What unit should there be?
how about commanders?
do you just buy each of the creatures or do you summon them?

basicly: tell me more
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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