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October 9th, 2023, 09:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Omaha Beach - Scen #9
We now have a save game from MBT that shows this. Note that the junk gets placed over V hex markers, buildings and vehicles
So YES........ we are taking this seriously and are looking into it
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October 9th, 2023, 11:07 AM
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Private
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Join Date: Oct 2022
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Re: Omaha Beach - Scen #9
This is a freshly random generated beach assault.
After turn 4 it shows junk terrain on the left edge.
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October 9th, 2023, 12:14 PM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
Got it. Thanks
That is one big ugly battle.......At least I know somebody tried a winter beach assault.
I used grey sand for those to make it more dreary
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October 9th, 2023, 03:18 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
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Re: Omaha Beach - Scen #9
Seems to me that I reported this bug along time ago, but no one was very intent on helping me, so I just learned to "go with the flow" as they say. I just pretended it was one those unexplained things that happens on the battlefield and learned to play through it. Hope you guys get it figured out though, because it sure is ugly, and you never know if it's going to get worse or how it's going to effect the game in the future.
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October 9th, 2023, 04:00 PM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
The early reports of this could not be duplicated in the development games. With more examples we have been able to
Did you include a screenshot or save game "a long time ago'?
How long exactly ?
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October 9th, 2023, 04:48 PM
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First Lieutenant
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Join Date: Mar 2011
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
Got it. Thanks
That is one big ugly battle.......At least I know somebody tried a winter beach assault.
I used grey sand for those to make it more dreary
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My scenario 716 is a winter beach assault, thanks for your graphics!
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October 9th, 2023, 04:50 PM
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First Lieutenant
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Join Date: Mar 2011
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Re: Omaha Beach - Scen #9
Also, I am not seeing the "junk terrain" in small maps, it only seems to be in larger sized maps, no?
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October 9th, 2023, 05:20 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
The early reports of this could not be duplicated in the development games. With more examples we have been able to
Did you include a screenshot or save game "a long time ago'?
How long exactly ?
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No I didn't include a screenshot, and I used the save game file to just finish the game. I'm sorry to say "I'm not very computer savvy", so I didn't think of sending a file in. I'm not sure exactly how long ago it was, but it was at least a few years ago. In-fact the way time flies, it might have been 5 years or more, I can't remember for sure.
Last edited by Dion; October 10th, 2023 at 01:15 PM..
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October 9th, 2023, 05:26 PM
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Private
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Join Date: Oct 2022
Posts: 48
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
Got it. Thanks
That is one big ugly battle.......At least I know somebody tried a winter beach assault.
I used grey sand for those to make it more dreary
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Though completly unintentional, it's still an eerie sight.
The grey sand surely fits to winter beaches...
The battle was 20000 points each to increase complexity, hoping it would help luring out that terrain kobold.
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October 9th, 2023, 05:47 PM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by zovs66
Also, I am not seeing the "junk terrain" in small maps, it only seems to be in larger sized maps, no?
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Right now I am just testing what I find. I have not experimented with different map sizes/dimensions to see if that changes anything. For now it does it or does not but I would like to find a ....
Do X then Y and you get junk so that it is predictable and repeatable and predictable and repeatable are the ones that get fixed
If anyone want to test that be my guest
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