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August 25th, 2004, 03:00 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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Re: MP Game - Faerun Folly
So how about going back to 24 hour turns? It seems that none of the big nations ( Ermor, Jotunheim and R'lyeh ) need the time.
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August 25th, 2004, 03:29 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Faerun Folly
Yeah, I'd vote for that too. Abysia is using the extra day this turn, but I didn't go to 48 hours originally until I had 2 votes for it. So unless someone other than Abysia votes to stay at 48, I'll put it back to 24 hours.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 25th, 2004, 08:25 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Faerun Folly
Hmm, deafening silence. OK, I'll put it back to 24 hours at the next opportunity, i.e. when it won't involve trashing lots of current orders.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 26th, 2004, 01:12 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Faerun Folly
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.
If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
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August 26th, 2004, 01:46 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Faerun Folly
Quote:
Cheezeninja said:
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.
If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
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OK, I'll leave it how it is for at least another turn. It's only one vote, though, so unless someone else Posts a vote for 48 hours, I'll revert it to 24 hours later this week.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 27th, 2004, 09:36 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: MP Game - Faerun Folly
I've just restored the turnaround to 24 hours and restarted the server.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 27th, 2004, 11:58 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Faerun Folly
It may be more work, but i sure do like the sense of actually having a kingdom that the larger maps give you.
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September 3rd, 2004, 05:48 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Faerun Folly
Catquiet (Ermor) is busy escaping from Hurricane Frances, so I've set the game to 7 days with quickhost. Best of luck Catquiet, if you're reading this.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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September 4th, 2004, 03:29 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Faerun Folly
and a good thing too, because i've imbibed way too much alcohol to submit a effective turn at this point. Peril of the occupation i guess. Good luck floridians!
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September 28th, 2004, 09:47 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: MP Game - Faerun Folly
I guess I'll bump this, as it seems we are looking for a replacement for Ryleh.
Looks like my little guerilla war took it's toll on his sanity. VICTORY!!
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