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March 18th, 2010, 12:11 PM
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Join Date: May 2008
Posts: 46
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by Stavis_L
The first post's download link is no longer valid, BTW, so unless someone decides to host it elsewhere (as Psientist hasn't been around the boards for a while, it seems; last activity date of 7-11-09 according to his profile) it's probably a dead mod.
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Yeah, I just noticed. I only recently got back into Dominions 3 and wanted to try this mod. Unfortunately, the link is dead. Anyone that can re-up the latest version?
Surely someone must have it!
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March 18th, 2010, 01:39 PM
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Join Date: Oct 2007
Posts: 3,007
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Re: Mytheology Pretenders 3
I have a version that claims to be 3.06. I don't recall for sure if it's the proper version or not, but I downloaded it recently. Also, I made a few changes to it as the monkey king pretender was broken for me for kailasa. I didn't play around with it enough to get it fixed though. Anyway, here is my version of the mod.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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March 18th, 2010, 02:04 PM
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Join Date: May 2008
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Re: Mytheology Pretenders 3
3.06, you say? Amazing, seeing how the last update to the main post was supposedly 3.05.
Thanks, though. Going to take it out for a spin.
Edit: Suddenly, there's an edit-button for me. No idea how that got there. Anyway, a-ma-zing! A mod that for the most part actually doesn't look out-of-place (except for Aku). I like.
Last edited by Luckmann; March 18th, 2010 at 02:22 PM..
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March 18th, 2010, 02:38 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Mytheology Pretenders 3
Yeah, that is pretty amazing. Maybe he just misnumbered it somewhere along the way, or forgot the update the post after making some minor update....
There's always an edit button when you post, but it only stays for 30 minutes.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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March 18th, 2010, 04:06 PM
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Join Date: May 2008
Posts: 46
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by rdonj
Yeah, that is pretty amazing. Maybe he just misnumbered it somewhere along the way, or forgot the update the post after making some minor update....
There's always an edit button when you post, but it only stays for 30 minutes.
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Well that certainly explains things. I'm just slow. Hrmph.
Anyway, I have a question. Somewhat unrelated, but I'm doing it in the context of this mod, so.. I want to change the Great Eyes around a bit. I'm not a fan of the whole shapeshanging deal the Earth/Water and Fire/Air eyes have going on. Removing the shapechangings shouldn't be too difficult, and changing the spellboosts since they're no longer necessary.
But no matter what, I can't seem to get the Water or Air eye(s) to show up as pretenders. Obviously this is what is originally intended, since those are meant to be shapes of the Fire and Earth eyes respectively. I am missing something really obvious here and the modding manual doesn't want to help me either.
Anyone feel like grabbing a laser pointer and showing me what I'm doing wrong?
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March 18th, 2010, 08:55 PM
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Join Date: May 2008
Posts: 46
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Re: Mytheology Pretenders 3
Alright, I solved it.
Then I noticed that all the "eyes" appeared a bit "flat" on the top, instead of entirely round.
Then I noticed that none of them had a secondary "animation". This isn't really relevant, since they can't attack - but they can still cast spells, dammit!
So I threw a wrench in it. Then another one. Then I decided to merge it with some of my own mods. Suddenly, I've been stuck for hours doing a whole slew of minor stuff.
Since Psientist seems to have gone AWOL, I felt that there's no harm in sharing.
Read the top of the mytheology4.dm for a full disclaimer on my part.
Changes: Renamed, changed descriptions of and diversified all Great Eyes. Only The Earthen Eye (Earth) is now a natural shapeshifter (into The Aether Eye (Air). Added secondary images for all Great Eyes and made them "rounder". Added my own Ecclesiarch, Spider King, God-King and Sunwell pretenders. Changed the descriptions of Grim Reaper & Wraith King pretenders. Changed all instances of Cuthulu to Cthulhu, including the name of the pretender. Numerous small changes to most of Machaka.
Just thought I'd share. Smack me on the fingers in case there's any complaints.
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The Following User Says Thank You to Luckmann For This Useful Post:
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April 4th, 2010, 02:00 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Mytheology Pretenders 3
You know, a preview image somewhere in this thread would be nice indeed.
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April 4th, 2010, 02:41 PM
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Corporal
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Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
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Re: Mytheology Pretenders 3
I haven't used Mytheology beyond 3.05, but my bro claims that there are several monster IDs in conflict between version 3.07 of Mytheology and the Endgame Diversity mod. However, he seems reluctant to post his findings. So, I'll do it for him:
Mechanical Giant - Cytherean Priestess
Cyclops - Yggdrasil
Zmey - Gold Dragon
Snow Giant - Kong
Solar Fragment - The astral Eye
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April 5th, 2010, 02:35 AM
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Private
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Join Date: Mar 2010
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Re: Mytheology Pretenders 3
As my brother pointed out, there are some issues with the Mytheology III mod and the Endgame Diversity mod. As to his comment about my reluctance, I actually was checking the other summons from EDMOD to see if there were conflicts. Some of the affected summons had magic levels that might not be intended, such as the Kong from the Gather Tears spell having Water 3 when the one from Craft Snow Giant had no magic whatsoever.
MODs active when testing
CBM 1.6 v1.06
CrossPathCombatSpells v0.80
Deep Dagon v3.0
Endgame Diversity Mod v0.09
FW thugs n summons 1.00 v1.00
MA Nation: Goguryeo (Playtesting for my big bro Kenny Dicke) v0.01
Greater Gods 0.40
Worthy Heroes 1.8 v1.08
Streamers & Standards, Llama’s version v3.04
Mytheology III v3.07
Nova Deus II v1.22
Magic Site Mod v1.0
Throne of Heroes v1.01
Noticed Conflicts
Some cavalry have Shishi Claws instead of a Hoof attack; Preexisting Issue w/ EDMOD
Mechanical Giant summons a Cytherean Priestess
Awaken Cyclops summons a Yggdrasil (Pretender Chassis?)
Awaken Zmey summons a Gold Dragon (Pretender Chassis?)
Craft Snow Giant summons a Kong (Pretender Chassis)
Solar Fragment summons The Astral Eye (Pretender Chassis); from either CBM 1.6 or FW Thug
Awaken Ember Lord summons a Prodigal King (Pretender Chassis)
Wild Ettin summons a Shadowcat (Pretender Chassis)
Summon Shishis summons a Chaos Mage/Black Dragon and a Toad Demon
Summon Roc summons Another Monkey King
Awaken Aesir summons a Pantokrator
Gather Tears summons a Kong (Pretender Chassis)
Call Grendelkin summons a Menhir of Fortune
Curse of the Wendigo summons a Black Dragon
Awaken Treant summons a Menhir of Growth
Unaffected summons
Quest for the Fire Bird
Harness Rage; from either CBM 1.6 or FW Thug
Call the Eater of the Dead
Call Abomination
Elder Sign
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April 5th, 2010, 02:49 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Mytheology Pretenders 3
Have you considered using pyg's mod combiner program (to be found in this forum)?
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