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August 29th, 2010, 08:46 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
I see what you mean - it does look like fewer than 14 provinces average.
BTW, since I don't yet have the map uploaded yet I have autostart off. I'll upload it in the next few hours and then activate autostart again. I just have this feeling that the moment I upload it I'll find an error or need to change a start position.
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August 29th, 2010, 08:49 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
oh yeah, pretender, um, let me dig that up, i have it here somewhere...
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August 29th, 2010, 09:03 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Send pretenders!
Three pretenders to go but I figured you guys were just going to send them in at the end of the weekend.
BTW, we are going to have a good pace on this game and it's always a plus to avoid roll-back debates. I try to check for postponement requests as close to hosting time as possible. But occasionally my last check will be 5-6 hours before hosting. Would anyone like to volunteer to be backup admin? Obviously it's a plus if you are on the forums fairly frequently.
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August 31st, 2010, 01:22 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Ok, the game has begun!
May you all prosper under the wise rule of the Tuatha.
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August 31st, 2010, 10:01 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'd be willing to be backup admin Valerius.
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August 31st, 2010, 10:18 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
w00t we finally started. took you guys long enough...
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August 31st, 2010, 06:05 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Squirrelloid
I'd be willing to be backup admin Valerius.
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Thanks, sending you the password now.
Quote:
Originally Posted by 13lackGu4rd
w00t we finally started. took you guys long enough...
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It has been quite a wait for you - you were the first to sign up and the first to send in a pretender (I think just a couple of hours after I setup the game). But Momentum 2 also got off to a slow start and then we got rolling and had the fastest early game I've experienced, so maybe the same will happen here (6 out of 8 turns in 3 hours after hosting is a good sign).
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September 2nd, 2010, 11:46 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Nice pace we've got going! Everyone's doing a good job of immediately completing their next turn when they are the last to submit a turn.
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September 4th, 2010, 05:31 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'm a little concerned Zeldor's turn isn't in yet. I won't be around at hosting time and I'm not sure Squirrelloid will be either so I'm going to add some time to the clock.
While there's a good argument to be made that Zeldor is an OP player and should be nerfed, a stale during expansion is probably not the way to do it.
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September 4th, 2010, 06:46 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Odeoderok, please turn on PMs.
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