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  #51  
Old October 1st, 2008, 09:59 PM
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Edratman Edratman is offline
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Default Re: Thug Commanders

Quote:
Originally Posted by Xietor View Post
The Seraph actually did not have power wished for that much. Cannot recall if it was once or twice. It is sitting in dominion 10 with GOH up. That is why it has the high hps.
I believe that 58 magic paths on the seraph probably elicited the power wish comment. I thought the same thing.
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  #52  
Old October 2nd, 2008, 05:49 AM
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Default Re: Thug Commanders

Quote:
Originally Posted by Xietor View Post
The Seraph actually did not have power wished for that much. Cannot recall if it was once or twice. It is sitting in dominion 10 with GOH up. That is why it has the high hps.
From the looks of it, once or twice would result in a disagreeable number of turns spent empowering single paths (not to mention the cost). If you didn't just empower to 6 in Astral, and then decide that 100 was better than 105+, and then empower to 1 in everything, then do Magic Power 4x, then I dunno what you were thinking at the time.
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  #53  
Old October 2nd, 2008, 06:58 PM

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Default Re: Thug Commanders

What are you counting as human? I think MA Man's Lord Wardens may be adequate thugs, particularly with a bless, although they've been magically enhanced to be uber.
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  #54  
Old October 2nd, 2008, 11:24 PM

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Default Re: Thug Commanders

There is a difference in wishing for magic power and power.

He wished for magic power 5 times. power once or twice.
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  #55  
Old October 2nd, 2008, 11:40 PM
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Default Re: Thug Commanders

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Originally Posted by Xietor View Post
There is a difference in wishing for magic power and power.

He wished for magic power 5 times. power once or twice.
I thought Magic Power only gave you levels in paths that you already have started. If that's not the case, then it makes perfect sense.
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  #56  
Old October 3rd, 2008, 04:28 PM

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Default Re: Thug Commanders

Quote:
Originally Posted by Xietor View Post
There is a difference in wishing for magic power and power.

He wished for magic power 5 times. power once or twice.
Right this is what im saying. There is no reason... basically ever, to wish for magic power 5 times on a single unit. Sure it makes the unit versatile - but why spend your gems that way?? Better to empower a unit a single time to get a particular path and then just use boosters like normal. And then spend all the remaining gems summoning a different specialist chasis to do whatever other spells you need. Whether or not you won the game in question Xietor, this is a really inefficient use of resources.
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  #57  
Old October 3rd, 2008, 05:11 PM

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Default Re: Thug Commanders

Well, everyone is entitled to an opinion.

And while in general, I agree with you Ironhawk, there were factors in this particular game that made it worthwhile. But I gave as many details as I really want to go into. The final one I will give though, is i had the Sea Father site with Alteration bonus 20. So my wishes only cost me 80 gems. And i was making about 150 s gems a turn. And I had a fleet of normal seraphs that were not empowered at all.

So having 1 like this one to cast all my globals, do magic duels on ryleh etc, served my purpose in this game. There are more than one way to skin a cat. And I would never tell anyone what they did was wrong, especially if i was ignorant of all the facts. Just like playing Pangaea. Most like to take turmoil for freespawn. I do not. I like Order for the gold

Am I wrong? Maybe. I won a game with pangaea with 3 order. That dores not make me right either. Just means there are more than one way to skin a cat. Maybe neither way is better than the other?
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  #58  
Old October 3rd, 2008, 07:55 PM
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Default Re: Thug Commanders

Quote:
Originally Posted by Ironhawk View Post
Right this is what im saying. There is no reason... basically ever, to wish for magic power 5 times on a single unit.
He had already said he was Mind Dueling high Astral mages with the Seraph. After level 6, it's cheaper to Wish for Magic Power, than to Empower Astral (even without an Alt site). Also for that particular purpose I am sure it was a great boon to be able to wear other items in those slots, rather than booster items - any way you want to get anything to 11 Astral unbuffed, it's a huge investment that you want to be very deliberate with.

There is no such thing as a "waste", if you win.
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  #59  
Old October 3rd, 2008, 09:10 PM

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Default Re: Thug Commanders

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by Xietor View Post
The Seraph actually did not have power wished for that much. Cannot recall if it was once or twice. It is sitting in dominion 10 with GOH up. That is why it has the high hps.
From the looks of it, once or twice would result in a disagreeable number of turns spent empowering single paths (not to mention the cost). If you didn't just empower to 6 in Astral, and then decide that 100 was better than 105+, and then empower to 1 in everything, then do Magic Power 4x, then I dunno what you were thinking at the time.
Wishing for magic power gives you all paths except holy. You don't need to have had levels in them before.
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  #60  
Old October 3rd, 2008, 09:11 PM

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Default Re: Thug Commanders

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by Xietor View Post
There is a difference in wishing for magic power and power.

He wished for magic power 5 times. power once or twice.
Right this is what im saying. There is no reason... basically ever, to wish for magic power 5 times on a single unit. Sure it makes the unit versatile - but why spend your gems that way?? Better to empower a unit a single time to get a particular path and then just use boosters like normal. And then spend all the remaining gems summoning a different specialist chasis to do whatever other spells you need. Whether or not you won the game in question Xietor, this is a really inefficient use of resources.
If you need a very high astral level to be safe in magic duels it's cheaper to get it from wishing for magic power than from empowerment.
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