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  #51  
Old January 22nd, 2004, 12:19 PM

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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Zen:
Heat Preference 2
Its Heat 0 now I believe.

Cheers
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  #52  
Old January 22nd, 2004, 05:07 PM

Gothmog Gothmog is offline
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Zen:
If you give us how much, or the kind of way you want it said in, I'm sure we could help you with that.

Example:

Abysia (BoH) Loses Demonbred, Lava Warrior, Warlock and Warlock Apprentice, 1 Fire Gem, Heat Preference =2. Gains Newt, Guardian of the Pyre.

Or "Loses Demons, and Warlocks. Heat Preference 2. Gains anywhere recruit Newt"
Actually, the first example above would be perfect, Zen. I'd need a quick description like that for every theme, I think.
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  #53  
Old January 26th, 2004, 07:06 PM

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Default Re: New Dom2 Quick Reference Sheet

I guess interest to finish this has waned.

Do any of you still want this completed? I'd like to do it, but I need help...
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  #54  
Old January 26th, 2004, 07:10 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Gothmog:
I guess interest to finish this has waned.
Do any of you still want this completed? I'd like to do it, but I need help...
Well gee we also have to give him time to play the game.

Id like to see it finished but I have too much on my plate now. And Im waiting for some responses on my stuff to see which direction to work on.

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  #55  
Old January 26th, 2004, 08:08 PM
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Gothmog:
I guess interest to finish this has waned.

Do any of you still want this completed? I'd like to do it, but I need help...
Well, yes, but there's little I can do to help. Except silently cheer you up.
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  #56  
Old January 26th, 2004, 08:28 PM

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Default Re: New Dom2 Quick Reference Sheet

Gothmog I'll post that later tonight. I completely forgot about it. It's been a crazy weekend and the topics on here slide down so fast it's almost impossible to remember what you were looking at

Tonight I'll give you a rundown of each race/theme.
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  #57  
Old January 26th, 2004, 09:00 PM

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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Zen:
Gothmog I'll post that later tonight. I completely forgot about it. It's been a crazy weekend and the topics on here slide down so fast it's almost impossible to remember what you were looking at

Tonight I'll give you a rundown of each race/theme.
sweet! Thanks, Zen!
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  #58  
Old January 27th, 2004, 04:12 AM

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Default Re: New Dom2 Quick Reference Sheet

Yes please update it and could you post a link to the latest Version...

Thanks a bunch!!!!
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  #59  
Old January 27th, 2004, 10:17 AM

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Default Re: New Dom2 Quick Reference Sheet

Alright, each of these is based off of difference from the Base Nation. So if you don't have the information of the base nation, then you can't really tell the difference. If you need me to post the base nations I can do that as well. It's kind of messy as you can tell, sorry about that. The "Domain" and "Gem Income" are only mentioned if they differ from the base nation.

Abysia (BoH) - Loses Demonbred, Lava Warrior, Warlock and Warlock Apprentice, Heat Preference =0. Gains Newt, Guardian of the Pyre. Gem Income = 4 Fire.

Pythium (SC) - Loses Arch-Theurg, Theurg, Theurg Acolyte, Theurg Communicant. Gains Serpent Acolyte, Serpent Priest, Hydra becomes Sacred, Hydra Hatchling becomes Sacred, Serpent Cataphract becomes Sacred. Gem Income = 3 Nature, 2 Water.

Man (LotT) – Loses Knight of Avalon, Loses Warden of Avalon, Lord Warden, Daughter/Mother/Crone of Avalon. Gains Cu Sidhe, Daoine Sidhe, Sidhe Lord, Tuatha. Forced Scales = Magic 1, Luck 1. Gem Income = 3 Air, 2 Nature.

Ulm (IF) – Loses Master Smith. Gains Black Templar, Black Acolyte, Black Priest. Forced Scales = Order 1, Drain 1.

Ulm (BF) – Loses All except (morning star) Infantry of Ulm, All Black Plate Infantry, Black Plate Pikeneers, Sapper, Guardian, Black Knight, Spy, All except (pike) Commander of Ulm, Black Lord, Siege Engineer, Master Smith, Lord Guardian. Gains Ranger of Ulm, Zweihander, Villan, Ghoul Guardian, Ranger Captain, Illuminated One, Member of the 2nd Tier, Wolfherd, Fortune Teller, Vampire Count. Forced Scales = Death 1, Misfortune 1, Magic 1. Gem Income = 1 Nature, 1 Astral, 3 Death.

C’tis (Miasma) – Loses Serpent Dancer, Sauromancer. Gains Marshmaster. Forced Scales = Heat 2. Gem Income = 1 Water, 2 Death, 2 Nature. Domain = Diseased domain. Any non-cold blooded creature in Miasma Domain has a chance to be diseased. +1% Income for each level of Domain in each province you own, -5% Income for each Level of Dominion in each province owned by any other player.

C’tis (DT) – Loses Serpent Dancer, Swamp Guard, Modified Sauromancer (1 Fire instead of 1 Nature). Gains Tomb Wyrm, Grave Consort, Tomb Priest, Tomb King. Forced Scales = Death 2, Heat 2. Gem Income = 4 Death, 1 Fire.

Caelum (RoR) – Loses Temple Guard, Seraphine, High Seraph. Gains Raptor, Raven Guard, Harab Seraph, Harab Elder. Gem Income = 2 Air, 1 Water, 1 Death, 1 Earth.

Ermor (AE) - Loses ALL recruitable units, all units are Undead. Gains Lictor, Censor, Acolyte, Bishop, Arch Bishop, Wailing Lady, Spectator, Dusk Elder. Forced Scales = 2 Death. Gem Income = 10 Death. Domain = Domain automatically generates longdead. Longdead Velite, Longdead Legionnaire and Knight of the Unholy Sepulcher only generated in Provinces with Castles. Domain kills population at a high rate.

Ermor (SG) - Loses ALL recruitable units, all units are Undead. Gains Wailing Lady, Shadow Tribune, Spectator, Dusk Elder, Wraith Centurion, Wraith Consul, Wraith Senator. Forced Scales = 1 Death, 2 Magic. Gem Income = 10 Death. Domain = Domain automatically generates dispossessed spirits. Spectral Legonnaire, Shadow, Shadow Beast only generated in Provinces with Castles. Domain kills population at a high rate.

Marignon (FoF) – Forced Scales = 1 Heat. Domain = Domain Automatically Preaches as a 1st Level Priest, counts as a 2nd Level Priest against enemy dominion.

Marginon (DF) – Loses Initate, Witch Hunter, Grand Master. Gains Diabolist, Goetic Master, Harlequin. Forced Scales = Turmoil 1, Heat 1.

Marignon (CotS) – Loses Knight of the Chalice, Friar, Paladin, Initiate, Witch Hunter, Grand Master. Gains Missionary, Captain, Chartmaker, Royal Navigator, Admiral. Gem Income = 1 Fire, 2 Air, 2 Astral. All CoTS *specific* Commanders can Sail (those listed above), allowing them to cross water provinces.

Pangaea (NE) – Loses Harpy, Reveler, Minotaur, War Minotaur, Centaur, Centaur Warrior, White Centaur, Black Harpy, Minotaur Lord, Centaur Hierophant, Maenads, Pandemoniac. Gains Minotaur Soldier, Grove Guard, Dryad Hoplite, Keeper of Tradition. Forced Scales = Order 1, Production 1.

Pangaea (CW) – Loses White Centaur, Dryad, Pan, Pandemoniac, Maenads. Gains Black Centaur, Black Dryad, Panic Apostate, Carrion Centaur, Carrion Lady, Carrion Lord. Forced Scales = Growth 2, Magic 1. Domain = Domain Automatically generates manikins. Carrion Beasts only generated in provinces with Castles. Domain kills population at a high rate.

Vanheim (Mid) – Loses Fay Boar, Valkyrie, Vanadrott, Dwarven Smith. Gains Galderman, Volva. Gem Income = 4 Air, 1 Earth.

Vanheim (Hel) – Loses Fay Boar, Modified Valkyrie (Light Weight Scale Mail), Dwarven Smith, Vanadrott. Gains Hanggadrott, Svartalf. Forced Scales = Death 1. Gem Income = 2 Air, 3 Death.

Jotunheim (Niefel) – Loses Vaetti, Wolf Rider, Chief, Vaetti Hag. Gains Niefel Giant, Niefel Jarl. Forced Scales = Cold 3. Gem Income = 2 Death, 3 Water. Domain = Domain spreads cold as the Heart of Winter theme.

Jotunheim (Ut) – Loses Vaetti, Wolf Rider, Chief, Vaetti Hag, Gygja. Gains Huskarl, Herse, Seithkona, Norna. Forced Scales = Order 1. Gem Income = 3 Astral, 1 Death, 1 Nature.

T’ien Ch’I (S&A) – Loses Imperial Archer, Crossbow, Footman, Guard, Heavy Horseman, Imperial Horsemen, Red Guard, Eunuch, General, Imperial Consort, Ceremonial Master, Minister of Rituals, Prince General, Celestial Soldier, Celestial Servant. Gains Heavy Footman, Noble, Master of the Dead, Master of the 5 Elements, Modified Celestial Master (+1 Random), Demon of Heavenly Fires, Demon of Heavenly Rivers. Forced Scales = Turmoil 1, Magic 1. Gem Income = 2 Water, 2 Astral, 1 Death, 1 Fire.

T’ien Ch’I (BK) - Loses Imperial Archer, Crossbow, Footman, Guard, Heavy Horseman, Imperial Horsemen, Red Guard, Eunuch, Imperial Consort, Minister of Rituals, Prince General, Celestial Servant. Gains Heavy Footman, Barbarian Horsemen, Master of the Dead, Khan. Forced Scales = Turmoil 2. Gem Income = 2 Air, 2 Astral, 1 Death.

[ January 27, 2004, 08:31: Message edited by: Zen ]
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  #60  
Old January 27th, 2004, 05:09 PM

Gothmog Gothmog is offline
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Zen:
Alright, each of these *snip*
WOW AMAZING job, Zen! This'll be perfect! I'll try and get the NQR RC1 out today...
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