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View Poll Results: Pick your ERA !
EA 3 21.43%
MA 5 35.71%
LA 5 35.71%
Multi Era 1 7.14%
Voters: 14. You may not vote on this poll

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  #51  
Old November 13th, 2012, 07:25 AM

parone parone is offline
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Default Re: Time for a Slaughter - LA - RECRUITING 12/13

lol. bull, you think he is so mad that he didn't know atlantis was a land nation that he quit already?

stupidity is alway funny. but i must say, for my own part, i didn't know that either.
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  #52  
Old November 13th, 2012, 07:27 AM
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Bullock Bullock is offline
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Default Re: Time for a Slaughter - LA - RECRUITING 12/13

Well we have waited long enough.
Unfortunately i have found only craddle map with 11 fixed & 13 fixed spot.
So we will have to go random.

Goooooood luck everyone
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  #53  
Old November 13th, 2012, 07:38 AM

Evilhomer Evilhomer is offline
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Default Re: Time for a Slaughter - LA - Running

Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?

-EH
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  #54  
Old November 13th, 2012, 07:43 AM
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Default Re: Time for a Slaughter - LA - Running

Quote:
Originally Posted by Evilhomer View Post
Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?

-EH
I picked the vanilla map. So it's classic game with random starts (however your cap should have 4 neighbor prov at least, and shouldn't be in a crap province itself)

If you feel that your position sucks hard, send me a PM with your starting prov number. But it shouldn't happen.
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  #55  
Old November 13th, 2012, 08:27 AM
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Default Re: Time for a Slaughter - LA - Running

We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.

Also, I think you may have clicked site frequency once too many
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  #56  
Old November 13th, 2012, 09:16 AM
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Default Re: Time for a Slaughter - LA - Running

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Originally Posted by FAJ View Post
We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.

Also, I think you may have clicked site frequency once too many
If we leave a slot we are sure that some1 will fully benefit of it.(or 2 maybe)
While when it is random we know it won't be totally fair but the benefit will be split between more players.

i guess it can be argued, but that's why i've made this call.
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  #57  
Old November 13th, 2012, 11:41 AM

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Default Re: Time for a Slaughter - LA - Running

A question about multiplayer - does the turn run when everyone gets their turn in or does the server wait until the posted time for turns to be in regardless?
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  #58  
Old November 13th, 2012, 01:22 PM

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Default Re: Time for a Slaughter - LA - Running

A new turn will be generated if one of these two things happen:

1. All players has submitted their turns
2. Deadline for the turn is reached
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  #59  
Old November 13th, 2012, 01:36 PM
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Default Re: Time for a Slaughter - LA - Running

has it started ?
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  #60  
Old November 13th, 2012, 02:03 PM
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Default Re: Time for a Slaughter - LA - Running

Yes, it looks like we didn't wait for your pretender.

It is still turn 1, I would prefer to restart and have Atlantis in and have 13/13 for the fixed position map, but I maybe alone in that.
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