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  #51  
Old April 11th, 2012, 04:19 PM

Executor Executor is offline
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Default Re: Tucana (Random Nations) - Started

I would like to ask the rest of the players for concession at this point. I have more forts/income/gem income/provinces/army than all the other nations combined.
This can only turn out into a long but inevitable defeat for everyone else is the game as pretty much nothing could even put a dent on my nation.
Please let me know folks.
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  #52  
Old April 11th, 2012, 05:04 PM

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Default Re: Tucana (Random Nations) - Started

Hmmm...
I think Dominions can only process so much battles, or rather events in a turn. More than half my battles out of several dozen assassination attempts and an additional several dozens attacks I executed this turn didn't even show up in my messages or can be viewed.
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  #53  
Old April 11th, 2012, 11:34 PM
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Default Re: Tucana (Random Nations) - Started

haha i never seen that i think.
Im ready to concede but if others too.
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  #54  
Old April 12th, 2012, 07:52 AM

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Default Re: Tucana (Random Nations) - Started

Torin, could you perhaps use the admin options to send an email to the rest of the players to put it to the vote? Or perhaps give me the admin code. It's hard to ask for concession when the game is organized on 3 different forums.

If people want to slug it out it's okay with me but if not I'd rather have this end now since I don't know what the hell is even going on in my turns. At this point I'm playing blind . Can't open any battles to see what went on.
I've ordered over 70 assassination attempts this turn and about the same number of attacks on C'tis, Shiny, Pangaea and BL. Anyway, my game crashes when I try to see the battles. Never had this happen
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  #55  
Old April 12th, 2012, 07:18 PM

ghoul31 ghoul31 is offline
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Default Re: Tucana (Random Nations) - Started

The game is obviously over.
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  #56  
Old April 12th, 2012, 08:19 PM

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Default Re: Tucana (Random Nations) - Started

Some weird stuff is happening. A merc leader that just died against C'tis reappeared in my capital as my own unit and got built in regeneration, fear, astral shield and dragon master?
Must be a armor of virtue bug since he received ritual of returning by standing in the same square with the unit that had the armor during battle.
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  #57  
Old April 12th, 2012, 11:22 PM
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Default Re: Tucana (Random Nations) - Started

Thats so cool i wish that stuff happened to me. By the way Im setting myself AI. All what happens next its a plus i think you already won.
Edit: Jotunheim and Lanka are not surrendering. They want to see the parade i guess

Last edited by Torin; April 12th, 2012 at 11:30 PM..
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  #58  
Old April 13th, 2012, 02:09 AM

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Default Re: Tucana (Random Nations) - Started

That's okay. I guess it shouldn't take more than a dozen turns to finish this. I'll be sure to post the turns for anyone that wants to see all the mayhem.
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  #59  
Old April 23rd, 2012, 12:10 PM

capitanmerluzo capitanmerluzo is offline
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Laugh Re: Tucana (Random Nations) - Started

Hi all!

Lanka concedes the game. I have not enough time to properly prepare the terrible forthcoming battles (communions are really hard to manage), so I give up.

Congratulations, Executor. Absolutely amazing.

See you guys!

--Alber
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  #60  
Old April 23rd, 2012, 12:40 PM

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Default Re: Tucana (Random Nations) - Started

Thank you capitanmerluzo.

Well, that leaves Panagea who's going down this turn and has been staling for a while.
Bakemono who is down to only his pretender locked in a fort, also going down this turn.
And Jotun.

Zetawulf, if you're reading this please confirm if you want to end this game finally. Basically it's just you let now. It would probably take a couple of turn to finish you off but I really don't want to drag this out more than needed.
Anyway, I guess I'll send you an in-game massage as well...

I'll post my turns as soon as the game is finished. The initial two turns against Mictlan and the first 10 turns of my world war. If anyone want to see more, that can be arranged as well.
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