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  #1  
Old February 2nd, 2008, 04:18 PM

llamabeast llamabeast is offline
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Default TigerCat - new MA game (running)

Right, thought I would start a new game. This one will be an MA game. I'm open to suggestions for the map, but we'll aim for about 15 provinces/player, so we'll see how many players we get first.

Settings: Renaming on, everything else on default except graphs. Please vote on whether you'd like graphs on or off.

Since there's also a newbie game starting right now (Acouchi) for players who've only played 0-2 games, I guess this game is really meant for those who already have at least a little MP experience.

We'll play with Worthy Heroes 1.8. Also for this game (and I think probably for most future games I host), players are free to choose from any of Skaven, Tomb Kings or Arga Dis (mod nations) as well as the vanilla nations. I think these nations are all well balanced and thematically interesting (I am biased in the case of Tomb Kings since it's my mod, but I do think it's true). While it's hard to measure balance accurately I think they certainly lie within the range of the vanilla nations (i.e. they are all more powerful than e.g. MA Ulm and less than e.g. MA Pythium). Of course if no-one chooses these nations they won't be in the game.

So far we have:

Abysia - Velusion
Ulm - Jazzepi
R'lyeh - JanIm
C'tis - Sir_Dr_D
T'ien Ch'i - BigandScary
Caelum - Falkor
Ermor - IndyPendant
Bandar Log - BigDisAwesome
Marignon - Thrawn
Man - DryaUnda
Tomb Kings - LoloMo
Skaven - vfb
Jotunheim - Valerius
Atlantis - Sivoc
Oceania - Digress

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  #2  
Old February 2nd, 2008, 04:52 PM
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Velusion Velusion is offline
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Default Re: TigerCat - new MA game (recruiting)

I'm in... I'll take Abysia.

What will the hosting schedule be?

Also if you would like me to pregenerate some good random maps once we know how many players I can do that.
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  #3  
Old February 2nd, 2008, 04:53 PM

llamabeast llamabeast is offline
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Default Re: TigerCat - new MA game (recruiting)

Thanks Velusion, that might be helpful.

The hosting schedule will be 24 hours for as long as we can manage it (ideally 30 turns or more, but less if people would like the timer extended), then 48 hours, and if necessary 72 in the late game.
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  #4  
Old February 2nd, 2008, 05:31 PM
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Default Re: TigerCat - new MA game (recruiting)

I'll take Ulm.

I like a challenge D:

Oh yes, I vote graphs off.

Jazzepi
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Old February 2nd, 2008, 05:34 PM

Janlm Janlm is offline
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Default Re: TigerCat - new MA game (recruiting)

i'll take rlyeh
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Old February 2nd, 2008, 05:39 PM

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Default Re: TigerCat - new MA game (recruiting)

C'tis please.
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Old February 2nd, 2008, 05:41 PM
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Default Re: TigerCat - new MA game (recruiting)

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