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  #51  
Old August 5th, 2006, 02:47 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Thanks, I'll give it a shot. Sorry about the Narn thing, I must've missed it or didn't remember.
  #52  
Old August 5th, 2006, 11:27 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Hi!

Awesome Mod so far! Seriously the best in my opinion!

Exept: For the debugging. It keeps crashing all the time (as mentioned above, ally bug or sometimes randomly when visiting a planet.. no clue what event would have come and at some other instances too). Anyway, if you manage to get it stable it would be.. hyperawesome!
  #53  
Old August 6th, 2006, 04:21 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Have you downloaded his newest installment 3 posts up, yet?
  #54  
Old August 8th, 2006, 01:32 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Finally crashed when entering a planet again. Also, I've noticed when encountering a planet with mulitple races fighting, none of them ever ask you to ally with them. They'll all just attack you unless they've already sworn allegiance to you previously. Love the nebula masses. It was a good idea. The blackholes name stays white, though. I wonder if it gets counted towards your exploration score?

Attached are two notepad files that may or may not help you.
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File Type: txt 437811-stderr.txt (59 Bytes, 184 views)
  #55  
Old August 8th, 2006, 01:45 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Couldn't put both files there so here's the other.
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File Type: txt 437813-stdout.txt (12.1 KB, 247 views)
  #56  
Old August 8th, 2006, 09:22 AM
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Default Re: Mod Update: Babylon 5 Shadowfall

Dang, that did help. Thanks, ImUrOBGYN. I've never gotten one of those files... where do you find it? It will help me resize the fleets.

It looks like I am exceeding the maximum number of ships in the game variable. It is keeping the Shadow, Drakh and a few other homeworld fleets from loading, and explains why latter fleets do not load such as the Sunhawk quest.

Unfortunately, that means I have to make smaller fleets! Which is too bad, because it's FUN to take on a couple hundred Gaim at once...
  #57  
Old August 8th, 2006, 05:04 PM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Yea, fighting the huge fleets are fun, especially when you've built a crazy, powerful ship for ripping through the hordes, full power ahead.
The files are found in C:\Program Files\Shrapnel Games\Weird Worlds by default. Figured they might help after glancing through them. Always glad to help as it helps you to create something bigger and better for the rest of us! ( That sounded selfish. )
  #58  
Old August 8th, 2006, 05:29 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Hmmm... One of those has never showed up there on my mac. I'll have to just experiment at getting the number of ships down. Since there is a bit of randomness, there will be some guesswork involved - unless I reduce the number of ships per fleet to a maximum of 8 (since the large map has 30 fleets - 8x30=240 plus a few allies / quest fleets).
  #59  
Old August 9th, 2006, 02:30 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Maybe it only shows up as a debugger. So basically, you have to have the crash for it to show. If it's not crashing your Mac, then there's no reason for the file to be created. Just a shot in the dark.
  #60  
Old August 10th, 2006, 04:44 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Also, I've been meaning to tell you that the beacon for one of the "Firt Ones" never seems to work no matter when I use it. It always tells me I used it but nobody comes. I hit 'Ok', then another window comes up saying I sent the signal and then that's it. I hit 'Ok' and the beacon selection disappears. (If I'm in the battle screen.) It used to work in earlier versions if I remember correctly.
 

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