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  #51  
Old September 3rd, 2006, 11:59 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Ballbarian said:
Thank you for the links Boron!
Your welcome. And thanks for the idea, the links are better than the thumbnails i think .

Quote:
DragonFire11 said:
It's like coming back to the family after a long long vacation. OK, I'm ready despite knowing that I am and always will be a Dominion doormat.
Welcome back .

Don't worry, i tend to be always too lazy to do MM to the degree Arch, Turin or Yurri do it. So if i make the "fault" to try to MM in the next game with them as much as they eventually i will stop Micromanaging so much and get soundly beaten by them again .

Quote:
PashaDawg said:
I like how you're explaining many new features in context! Thanks.

Pasha
Glad that you like it .

Quote:
DominionsFAN said:
wow, keep it up Boron. Nice long and detailed AAR.
Thanks again DominionsFAN .

Quote:
Nerfix said:
You have already quite the empire! I hope you can keep it against the AI!


So, how about those summons...
Yeah it is starting to get big .
Some of the summons might soon get summoned, i got a strong incentive to research conjuration.
I found the ultimate gateway this turn !!!!!
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  #52  
Old September 3rd, 2006, 12:03 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Ultimate Gateway, isn't that the 40% bonus to Conjuration site? Wow! Talk about luck!
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  #53  
Old September 3rd, 2006, 01:03 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

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Nerfix said:
Ultimate Gateway, isn't that the 40% bonus to Conjuration site? Wow! Talk about luck!
Even 50% .
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  #54  
Old September 3rd, 2006, 01:08 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Oooooh. Even better.
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  #55  
Old September 3rd, 2006, 03:27 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Winter in the year 2 of the ascension wars"


We found the Ultimate Gateway .

http://img457.imageshack.us/img457/9783/2ke8.jpg
So soon we can try out some of our national summons.
Nation specific summons that are only summonable by 1-2 nations are in blue. We have 5 nation specific summons in conjuration and some more in the enchantment school.

Currently all gems still flow into finding new sites though and the others get stockpiled till we have more research, because our nation has good troops, so for us there is not much need for those lowlevel summons imho .
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  #56  
Old September 3rd, 2006, 04:17 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Show the enchament tree next! Pleaseee~?
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  #57  
Old September 4th, 2006, 02:10 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Special update for Jurri

Jurri said i have not written enough yet about reasoning behind my strategies i did so far.
Well the reason is because there was no strategy at all behind my turns, i just did random stuff .

More seriously though Jurri is right i think so i will try to explain my plans (and lose the last bits of reputation as good strategian i might still have along the way ).

We are still in the early game phase of the game. This is a good opportunity to use QM's excellent early game guide for Dom2:
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1

It is basically still true for Dom3, but there are lots of changes of course, so QM's guide needs to be rewritten for Dom3 eventually on the one hand because of new indies and changed indies and on the other hand because of the slowed down research. So SC gods become less important in Dom3 in the earlygame imho.

There are two categories of game types for Dom3 imho. Expansion differs for them.

Category 1: Blitzkräääg games
Blitzes (how surprising ) and small SP/MP games.
I think you could use provinces per player as the main criteria, lets say any game with less then 10 provinces per player averagely.

In those games fast expansion is probably most important. If the game is MP then you can rush some players earlygame and maybe completely neglect diplomacy.

Category 2: Sitzkrääääg games
Those games are very long games which reach the very lategame stage almost always. At least if the province count is > then 20 provinces per player averagely then it is almost granted that the game will last at least 100 turns.

Here we should differ if the game is SP or MP, but imho in both modes, though the reasons are different, it is best to not overexpand.
SP: Some additional castles are more important than some more provinces imho. In Dom3 getting new castles is tougher than in Dom2, and most indy mages are much weaker than in Dom2. Also most nations have very good troops, much better than the indy troops too.
So in Dom3 it is imho better to have 40 provinces and 5 castles than 1-2 castles but 60 provinces at the same time in a huge game.

MP: If you are number 1 in provinces and gold income and have a rush strategy, your opponents will fear you and ally vs. you. The Ironhawk style is imho the best for longterm games. Do friendly diplomacy with all the players, grow in secrecy and optimally have one player who rushes to mark as badboy. You will be rank 2-5 in most scoregraphs but in truth you are number 1 in power. You try to hoard as many uniques as you can get and eventually you start hostilities when you feel strong enough by "dowing" the other players indirectly, e.g. through casting some globals in 1 single turn.
Time will tell though if this strat is still as good in Dom3, because gold is a more important resource and hoarding is harder.

Ok enough about game classifications. Our SP game clearly belongs to the Sitzkräääg category .

My thoughts about Argatha:
My two most important units, the Necro and the blindfighter, are both non-capitol only, but have only 1 Mapmove. So many castles close to the front are important. Because they are so slow expansion will be a bit slow though. We speeded up our expansion by heavily use of mercs.
Imho though Argatha is never the fastest late game expander. But it is not important. Argathas strongest time will be in midgame.
The Argatha Crossbows look promising too, but my experience with them is not so good. Versus HI and HC they tend to lose. Since their precision is rather low they tend to inflict huge friendly fire casualities too.
The cave knights are too expensive, and the various argatha infantry units are not bad, but imho the blindfighter is the best one out of them.
Argatha LI needs too many resources. It is more MI, but they cannot be used well in combination with your crossbows and they take casualities vs. enemy HI/Crossbows/HC.
10-15 Blindfighters with my bless can take most indy provinces without taking losses.
Only barbarian provinces and provinces with lots of HC/Knights i avoid. Knightprovinces i avoid in general, vs. Barbarians i use either indy shortbows or Argatha light crossbows.

My initial research goals depend.
Thaum 2 for augury and gnome lore and conjuration 2 for dark knowledge are normally my first research goals.

After that i usually try to get conjuration 3, enchantment 3 and evocation 6 asap.

Once those goals are researched Argatha is ready for some pvp conquests.
Your Necros can then do probably the most impressive midgame battlemagic in late era:
-Skellyspamming
-Banefire
-Gifts from Heaven
-Magma Eruption
-Blade Wind

Also as support magic they can cast summon ep. And my bless gives them another 4 reinvigoration.
If you fight undead hordes you can also research wither bones.

So in midgame as long as there are no good counters Argatha rocks. My Necros can easily kill hordes of lightly armored troops with blade wind, heavi troops with magma eruption and enemy SCs with banefire and gifts from heaven.
If you get rushed by humans earlygame you can defend with skellispam.

It only gets problematic once your enemies have counter spells. Rain of Stones, Flames from the Sky and Mind Hunt are the spells i fear most in longterm MP games.

But in midgame normally you should be able to rush some opponents. So by the time the above mentioned spells become available you can hopefully overwhelm your opponent. Also your national summons and classical thugs are good options.
For lategame you could try the demilich/wraith lord/ghost riders/tartarian/flames from the sky route.
And when your great mother awakens she can summon a faery court. Then you get access to air magic too. And ivy kings for vine ogre spamming.
Only getting access to water and blood is complicated for Argatha.
But for late era they are a magically extremely flexible nation.

That are my thoughts about Argatha so far, ideas and discussion are very welcome .
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  #58  
Old September 5th, 2006, 04:28 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

It seems that you've thought out the things, but it's kind of a pity that some units are apparently not worth it.
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  #59  
Old September 5th, 2006, 11:47 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Nerfix said:
It seems that you've thought out the things, but it's kind of a pity that some units are apparently not worth it.
You might get this impression. Surely there will be a few units not worth it, you cannot avoid that in a game with 2000 units.
But if the argatha units are worth it or not is hard to say .
And it is only my opinion for this special game.

In MP more units would be worth it. Also if i do not decide to do a bless i need to use other units than blindfighters.

So better do not read it generally, but specifically for my game with my scales and god .

In SP surviveable troops are imho important, like my blindfighters.
Argatha is really tough though nontheless.

If i play them in a mp game vs. QM i usually try to use only indy shortbows as troops.

Argatha is really complicated. Your Crossbowmen get beaten by archers normally. Only the heavy ones would have decent protection. But the heavy ones get easily owned by meelee troops.
Your light infantry is too resource heavy, so you cannot really mass produce them, hence not use them like real LI.
Your HI is too high encumberance and too resourceintensive, so they lose vs. enemy LI hordes.
Also none of your troops survives friendly fire hits from your necros anyways.

So in MP i tend to use only masses of slingers or shortbows with my necros if possible.

But that is only my playstyle .
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  #60  
Old September 5th, 2006, 11:54 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead AAR

I'm wondering what this "Partial Darkvision" ability does? I never noticed it in Dom II. Is there a spell that turns day into nighttime? I might as well ask also if PD shows up in the little army icons that represent enemy defenses on the map.

Man, this is going to be good. Caelum and Abyssia right next to each other! You could not ask for more interesting neighbors. I kinna wish in Dominions there was a way to view which nations were already at war with each other :-). Too bad I never thought about it before, hehe.

=$=
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