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  #51  
Old November 29th, 2001, 09:16 PM
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Default Re: Babylon 5 Mod

Almost forgot, visit this website: http://hyperspace.isnnews.net/

See also http://www.b5tech.com/index.htm IT's pretty good for getting a good idea of what ships are armed with. I think it's mostly accurate.
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  #52  
Old November 29th, 2001, 10:00 PM

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Default Re: Babylon 5 Mod

Y'all should check out the Non-Standard Hulls forum topic ( http://www.shrapnelgames.com/cgi-bin...&f=23&t=004185 ).

We were talking about adding several "new" ship classes to help standardize mods and ship sets. The "WorldShip" which we could use for these planet killers. Other types that were added include:

Scout - Smaller than an escort.
Corvette - Between Escort and Frigate.
DestroyerHeavy - Between destroyer and light cruiser.
CruiserHeavy - Between cruiser and battlecruiser.
DreadnoughtHeavy - Between Dreadnought and Baseship.
BaseShip - Very big base sized ship (Standard hull without standard image)
BaseShipHeavy - A larger Version of the baseship.
WorldShip - A gigantic ship which resembles a moon or planet.
ResourceShip - A ship designed with resource production in mind.
ResourceStation - A ship designed with resource production in mind.
CarrierTiny - Smaller than the light carrier
CarrierMassive - Bigger than the large carrier
WarStation - A base between BattleStation and StarBase
ColonyShipLarge - A Bigger Colony Ship
TransportTiny - Smaller than TransportSmall, and probably faster.
FighterHuge - Bigger than FighterLarge.
FighterMassive - Bigger than FighterHuge. Possibly a bomber.
TroopInfantry - Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge - Like TroopLarge, but bigger.
Barge - A very big and slow ship, probably not designed for combat.

These give us quite a few different pictures to choose from and fill up. The Fighter Huge and Massive also allow us to incorporate the larger Centauri and Drazi fighters. TroopInfantry lets us incorporate the GROPOS foot troops. The other ships give us some good filler.

I'll try to have a VehicleSize.txt file with the various sizes available by next Tuesday. There was a really good one posted by Geoschmo (I think) that covers most of them and could save us some time.
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  #53  
Old November 30th, 2001, 01:41 AM
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Default Re: Babylon 5 Mod

I got the green light from the Fire on the Suns license owner to work on a multi-player tactical combat game. I'll finish up all the Hyach images and include all the DoGA stuff used to make them. But, I fear that I'll too busy minding my own ducks to do much more than that. Fortunately, the Gaim are know for salvaging or buying ships from other races, so some artwork can be touched up and re-used for them.
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  #54  
Old November 30th, 2001, 04:03 PM

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Default Re: Babylon 5 Mod

Zircher:

Congrats on the project, you'll have to keep us up to date (and in mind for playtesting perhaphs) on your project! Thanks for the work on the Hyach, can't wait to see the finished shipset
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  #55  
Old November 30th, 2001, 08:28 PM
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Default Re: Babylon 5 Mod

Thanks, I'll do my best to not be a stranger.
Model wise, just got troops, platforms, and the drone to do. Of course, I'm being persnickity (is that a word or just a hold over from growing up in the midwest?) and mulling over several design ideas for these units. For some reason, I'm drawn to funky gun shields...

BTW, are we allowed to tap into existing artwork and images for the racial pic? Faces are not my specialty.
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  #56  
Old November 30th, 2001, 09:44 PM

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Default Re: Babylon 5 Mod

I think most of the racial images are stock photos, so I don't see any reason not to.

Funky gun shields? Like a riot shield over the gun barrel to help protect the user?
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  #57  
Old November 30th, 2001, 11:44 PM
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Default Re: Babylon 5 Mod

Exactly. Anglular shields, hemispherical shields, bat winged beasts. Haven't found that one design that says, "I'm a Hyach hover vehicle." Probably because I can't imagine the Hyach getting involved in a groundwar. Time to stretch the imagination. :-)

Ding. I should to try a knock off of the Martian War Machine from the War of the Worlds movie.
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  #58  
Old December 3rd, 2001, 06:11 AM
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Default Re: Babylon 5 Mod

Finially got to spend some quality time on the computer and finish the Hyach graphics. I'll post them in the mod section as well as the DoGA L3 models used to make them.

Please take the time to review them. (Ack! Posted them in the wrong mod thread, corrected.)
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[ 03 December 2001: Message edited by: zircher ]

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  #59  
Old December 4th, 2001, 03:49 AM
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Default Re: Babylon 5 Mod

Hey Zircher, just swung by your website, some interesting stuff. I couldn't seem to find any information about the game itself though.
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  #60  
Old December 4th, 2001, 05:24 PM
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Default Re: Babylon 5 Mod

"Hey Zircher, just swung by your website, some interesting stuff. I couldn't seem to find any information about the game itself though."

I have a different site for my game dev stuff.

http://www.geocities.com/tzircher

Of course, there isn't much there yet as I just started revamping the site. Currently working on the game concept doc and game design doc. You can find a rough draft of the GCD at:

http://www.geocities.com/tzircher/tcom_gcd.htm

While the words are pretty much in place, the pictures are just place holders for later game art. My Version of the Hyach vessels might make an appearance once I file off the serial numbers. :-)

The links to the original Fire on the Suns site and WildTangent might be more educational than my site until it gets up to speed.
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