Y'all should check out the Non-Standard Hulls forum topic (
http://www.shrapnelgames.com/cgi-bin...&f=23&t=004185 ).
We were talking about adding several "new" ship classes to help standardize mods and ship sets. The "WorldShip" which we could use for these planet killers. Other types that were added include:
Scout - Smaller than an escort.
Corvette - Between Escort and Frigate.
DestroyerHeavy - Between destroyer and light cruiser.
CruiserHeavy - Between cruiser and battlecruiser.
DreadnoughtHeavy - Between Dreadnought and Baseship.
BaseShip - Very big base sized ship (Standard hull without standard image)
BaseShipHeavy - A larger Version of the baseship.
WorldShip - A gigantic ship which resembles a moon or planet.
ResourceShip - A ship designed with resource production in mind.
ResourceStation - A ship designed with resource production in mind.
CarrierTiny - Smaller than the light carrier
CarrierMassive - Bigger than the large carrier
WarStation - A base between BattleStation and StarBase
ColonyShipLarge - A Bigger Colony Ship
TransportTiny - Smaller than TransportSmall, and probably faster.
FighterHuge - Bigger than FighterLarge.
FighterMassive - Bigger than FighterHuge. Possibly a bomber.
TroopInfantry - Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge - Like TroopLarge, but bigger.
Barge - A very big and slow ship, probably not designed for combat.
These give us quite a few different pictures to choose from and fill up. The Fighter Huge and Massive also allow us to incorporate the larger Centauri and Drazi fighters. TroopInfantry lets us incorporate the GROPOS foot troops. The other ships give us some good filler.
I'll try to have a VehicleSize.txt file with the various sizes available by next Tuesday. There was a really good one posted by Geoschmo (I think) that covers most of them and could save us some time.