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  #51  
Old July 17th, 2003, 07:58 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Erax:
quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.


You do realize that that is really a matter of opinion, so arguing on it would be futile, right?
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  #52  
Old July 17th, 2003, 09:10 PM
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Default Re: Updated the FAQ

Both of you please take this discussion elsewhere. The purpose of this thread is for FAQ updates. Thank you.

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  #53  
Old July 22nd, 2003, 02:19 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by deccan:
I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
Look for the right sized planets with the right levels of resources, based on the game's settings. Do this in the Planets window.
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  #54  
Old July 22nd, 2003, 05:02 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Loser:
quote:
Originally posted by deccan:
I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
Look for the right sized planets with the right levels of resources, based on the game's settings. Do this in the Planets window.
For example, you start on a fair, medium oxygen rock planet, 99% min, 101% org, 98% rad. The stock EEE are in the game. Find the medium CO2 gas giant with the same rating -- you know they start there, as medium gas giants are pretty rare, using standard map generation.

Now, FQM will change all that, but Ancient Race is removing most of the fun of discover from FQM.

[ July 22, 2003, 16:03: Message edited by: Arkcon ]
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  #55  
Old July 23rd, 2003, 01:57 AM

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Default Re: Updated the FAQ

I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
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  #56  
Old July 26th, 2003, 02:47 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Krsqk:
quote:
Originally posted by Suicide Junkie:
You can ram warppoints too!

Very occasionally useful if your ship is crippled, has no SDD and you can't let it be captured at any cost.
I'm not sure I want to know why you know this.
LOL! This is too cute to pass up adding to the FAQ!

Maybe this should also be added to the "200+ reasons you know you play too much SE4" thread... When you know that you can ram a warp point...

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  #57  
Old July 26th, 2003, 06:44 AM

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Default Re: Updated the FAQ

here is one... perhaps it was mentioned before.

I noticed this when i was swapping out populations ( different atmospehere types to the proper breathing planets )

When you wish to figure out what planet to send those *______*breathers to.... click on the ship with the ______breathers and then press the 'm' quick key.... now open the colonies window 'f5' and in the general view click on the atmosphere column. ( it is now sorted by atmoshpere.) Then click on the Races View ( menu on the right ) Now each atmosphere type is sorted by atmosphere type and then population size. ( so when you see the number increase you know your on a different atmosphere )

As a bonus. Since you clicked on the ship you can see the current system highlighted on the galaxy map ( if your lucky , usually you have to remember which system it is) and the planet that needs the population transfer in the colonies map ( this way you can determine which planet is closest )

Works like a charm
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  #58  
Old July 27th, 2003, 03:58 AM
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Default Re: Updated the FAQ

As stated in the Newbie FAQ:

1.5.1 Victory conditions are “and” not “or”.

This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.

Therefore:

1.5.1 Victory conditions are "or" not "and".
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  #59  
Old July 27th, 2003, 04:27 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Grandpa Kim:
As stated in the Newbie FAQ:

1.5.1 Victory conditions are “and” not “or”.

This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.

Therefore:

1.5.1 Victory conditions are "or" not "and".
Ouch. Good catch. Fixed.

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  #60  
Old August 2nd, 2003, 05:01 AM
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Default Re: Updated the FAQ

Just a small clarification:

Currently reads:

5.11.3 A ship needs a specific launch component to handle each type of unit, which cannot handle the other types. Planets can launch and recover units without needing any special facilities.(CapnQ)

Suggest change to:

5.11.3 A ship needs the specific launch component to "launch" or "recover" the appropriate unit. Any type of launch or cargo component can "transfer" any of the units or even population. IE: A satellite bay can pick up mines at one planet and drop them at another planet but cannot launch the mines into space. Planets can launch and recover units without needing any special facilities.(CapnQ)

Small addendum:

8.4.4 Mine damage is applied pseudo-randomly to a fleet, but appears to hit minesweepers first.

[ August 02, 2003, 04:48: Message edited by: Grandpa Kim ]
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