.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #51  
Old June 22nd, 2002, 09:59 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Does the same apply for a ship w/ a Quantum Reactor?
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #52  
Old June 22nd, 2002, 09:02 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Since they never run out of supplies, yes.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #53  
Old June 22nd, 2002, 11:51 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Hate to go off of the Supply topic. But since this thread is for posting what should be in the next patch I'm going to put what I think should be in it. lol. But uhh, I think either in the next patch or SEV they should make derelict ships on the maps. For example: On the screen where you pick what kind of map to use, it has the options of: Grid, Mid-life, Cluster, and so on, they should put an option of a map that's called "War ravaged" or something like that. What this would be is when you select this it would have a bunch of old ships in it that were damaged badly by a great war of the past.

I don't think it would be too tough to add, sicne when you select Ancient map, you have more Black Holes then normal. So it shouldn't be too tough to add to the hard coding or whatever would have to be done to do it.

But then to retrieve these ships you'd have to have a coponate that allows you to beam over crew to take over the ship and get it back home to repair it. To me this would be a awesome addition to the game.

The idea came from Star Trek Armada, in that game you have a system that works along those lines. I just thought I'd mention it. Now you can go back to talking about supplys and so forth. haha. I just wanted to add my 2 cents worth.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #54  
Old June 23rd, 2002, 01:27 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

I would like to have an option which enables the transfer of supply points from one ship to another. A kind of slider or textwindow which I can tip in the amount I want to transfer.
Reply With Quote
  #55  
Old June 23rd, 2002, 05:44 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Ironically, I think MM didn't include the option to manually transfer supplies because it's too much micromanagement. Little did he suspect how fanatical some of us players would become...
Reply With Quote
  #56  
Old June 23rd, 2002, 02:05 PM

Repo Man Repo Man is offline
Corporal
 
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Repo Man is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Here is a mod I would love to see, as it would add some real flavor to the game.

Special research points

Have some techs require special research points, which either are required to obtain the tech, or greatly reduce the time involved for research.

Special research points can be acquired by research stations or ships located in special quadrents. Best example would be a black hole quadrent. Players would have to build a starbase or leave a research ship in the black hole quadrent. Research obtained from these units would apply as special research.

Better still, special research could be subdivided to different quadrent types.
__________________
~~Repo Man at your service~~
Reply With Quote
  #57  
Old June 23rd, 2002, 04:51 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Manual supply transfer: this option is not sooo "fancy" as you think. It would add some VERY interesting game tactics to SE4. You could for example give the most supply to the first "garde" of ships in case of supply shortage. Also such an option would make special supply ships more worthy.

I would also like to give Space Stations the normal supply rules.

People which dont like to transfer supply points manually, because of micromanagement, could use the current system.

Special research points: great idea. I think this would add greatly to the game.
Reply With Quote
  #58  
Old June 23rd, 2002, 05:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

"I would also like to give Space Stations the normal supply rules."

I'm doing that for P&N PBW.

Simply change bases into a type of ship. Then fiddle with the weapon mounts and miscellaneous stuff so they can be applied to the new ship-bases.
Reply With Quote
  #59  
Old June 23rd, 2002, 05:35 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Perhaps a variation on Ragnarok's idea of derelect ships would be a ship that could be towed back to a shipyard or with a shipyard ship present could be analyzed for "anchient tech"
I guess it would require a "towing" component.
Reply With Quote
  #60  
Old June 23rd, 2002, 10:03 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Your idea of derelict ships, and SpecialResearch would never likely come out because it is simply what Scenario Editor requies.
Derelict Ships / Space Ruins / Whatever else requies either pre-placed objects or EventTrigger.
SpecialResearch is same, it either requies EventTrigger or other Trigger.

As we all know SEIV lacks any kind of triggers... well thats excluding the Sentry order but that gives you little.

For what i would like to see included in the game i could only say a deeper look on the weapons balance, research tree and racial technologies because IMO this is most important right now, but from what i know Aaron isnt going to make major changes to the technology tree so oh well..
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.