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June 18th, 2004, 07:03 PM
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General
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Join Date: Jun 2003
Location: az
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Re: How would you patch this game?
Quote:
Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation which attends.
[ June 18, 2004, 18:30: Message edited by: NTJedi ]
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June 18th, 2004, 07:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: How would you patch this game?
Quote:
Originally posted by NTJedi:
quote: Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 18th, 2004, 07:23 PM
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Major General
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Re: How would you patch this game?
Quote:
Originally posted by Gandalf Parker:
Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
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Are we trying to encourage people to participate, or make participation even LESS attractive?
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June 18th, 2004, 08:21 PM
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Lieutenant General
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Re: How would you patch this game?
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Originally posted by tinkthank:
5. "Throw Away" option in "Transfer Item" screen set off somewhat from "put into lab"
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On this one, if they'd just put the "Put Into Lab" option at the _TOP_ of the list it'd be a life saver, especially for those times you have a scholarship of mages researching and forging in one spot.
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June 18th, 2004, 08:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: How would you patch this game?
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by NTJedi:
quote: Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems. What about making every player to put 'bets' on his champion, only one type of gem or any amount of gold, that they get back multiplied by number that is dependent on the number of participants. If their champion loses, all is lost.
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June 18th, 2004, 08:48 PM
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Sergeant
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Re: How would you patch this game?
Quote:
2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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How about this...
In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.
Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.
The third round you could get a ring of wizardry, or maybe Jade Armor.
I think that might draw a bit of interest in the death matches, don't you think?
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June 18th, 2004, 09:16 PM
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Lieutenant General
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Re: How would you patch this game?
Quote:
Originally posted by Blitz:
In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.
Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.
The third round you could get a ring of wizardry, or maybe Jade Armor.
I think that might draw a bit of interest in the death matches, don't you think?
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Well ... On the one paw, that might be a bit overpowered of a reward, given that a person would pick the most awesome or hard to forge item in that bracket. And, it would also involve Illwinter writing a user interface for picking the item, and they don't like doing UI.
But on the other paw - a random item from that Construction level might be just what the doctor ordered (gin and tonic?).
Firstly, Illwinter wouldn't have to write an interface for picking the item. Secondly, it means that if you win, you get an additional item - it might be grand, it might be something you'd normally never forge, trade for, or otherwise want.
This would make the additional reward less overpowered compared to picking an item. And it would also cause players to try and find a use for an item they might not have otherwise ever tried.
And the possibility of getting a random magic item should be enough of an incentive to get people to enter and try to win.
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Wormwood and wine, and the bitter taste of ashes.
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June 18th, 2004, 09:36 PM
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Second Lieutenant
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Re: How would you patch this game?
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.
I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.
And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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June 18th, 2004, 09:38 PM
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Sergeant
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Re: How would you patch this game?
Quote:
Are we trying to encourage people to participate, or make participation even LESS attractive?
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I suggest giving the winner the benefits of restless Worshippers - in every province. Having the most powerful Warrior on your side is surely a sign of divine superiority, at least thats what the common folk will think
Edit
I would like to see mercenary leaders recruit new troops. I mean, what are they spending their money for?
[ June 18, 2004, 20:55: Message edited by: PrinzMegaherz ]
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June 18th, 2004, 09:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: How would you patch this game?
Quote:
Originally posted by Scott Hebert:
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.
I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.
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That sounds nice.
Quote:
And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.
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Might be because Earth Boots are level 4... IIRC Dwarven Hammer is (and has been since Dom:PPP) Consrt. 2 item, with 3 Earth as requirements.
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