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December 25th, 2007, 05:43 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Forseti Mods
Wow Cerlin, I had no idea. That sounds like it was quite nasty. I hope you're recovering (-ed?) well, at least. --And I hope nothing anywhere that extreme has happened to LP!
Just wanted to let you guys know: I have sent a PM to llamabeast about taking over setting up and moderating this game, in the face of LP's absence. I don't mind stepping aside at all though, if someone else prefers the job. : )
And FAJ, those are all the mods, yes. (With my slightly modified Cradle map as well, of course.)
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December 25th, 2007, 07:12 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forseti Mods
Thanks IndyPendant, for volunteering to be moderator for this game. Hopefully Lazy_Perfectionist is fine, and we'll see him back after the holidays.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 26th, 2007, 01:31 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Forseti Mods
Quote:
IndyPendant said:
Just wanted to let you guys know: I have sent a PM to llamabeast about taking over setting up and moderating this game, in the face of LP's absence. I don't mind stepping aside at all though, if someone else prefers the job. : )
And FAJ, those are all the mods, yes. (With my slightly modified Cradle map as well, of course.)
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Indy, I've administered games on Llamaserver and would be willing to take on those duties here if you would like, as long as you handle the distribution of the mods and the map file as mentioned. Just let me know.
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Power is an illusion...
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December 27th, 2007, 05:05 AM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Forseti Mods
I had a quick question, with indies out. Does that mean even if we find a sight that normally gives mages, it no longer will do so? Just curious
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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December 27th, 2007, 05:14 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Forseti Mods
No. you can get Indy troops and mages from sites and special events. I assume the mage sites become much more important in a game like this. Never played one though.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 27th, 2007, 05:29 AM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
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Re: Forseti Mods
oh ok thats great to know~
My pretender design takes this into some consideration.
There are a couple pretty amazing astral sights one can find with a little more magic.
Also normally when I play I get a minimal amount of indies, unless they are especially special (like Longbowmen) or useful (indie nature mages.)
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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December 27th, 2007, 08:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Forseti Mods
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In my way Ilamabeast, thanks! It took a while and even longer to get back into dominions, but thankfully my life is on track again...which is the important part!
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Very glad to hear that. Glad to see you back!
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I remember we were in a blitz/newbie game together back then. You have definitely come a long way. It is fun to see you are still around here.
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Yep, we were, with Amhazair too (can't remember who was playing Pythium), we were all new. As for coming a long way - it's more like I just spend far, far too long on the forums!
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December 27th, 2007, 04:30 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Forseti Mods
Quote:
Aethyr said:
Indy, I've administered games on Llamaserver and would be willing to take on those duties here if you would like, as long as you handle the distribution of the mods and the map file as mentioned. Just let me know.
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Okay Aethyr, go ahead and admin this game then. I'll take 'backup' role if it ever becomes necessary. The map and mods are already uploaded in previous posts; I would also recommend creating a new thread, since we can't edit LP's original post.
Let's get this game started in the new year!
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December 27th, 2007, 10:57 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Forseti Mods
OK Indy, I'll Check w/Llama about getting set up so that folks can send their pretenders in.
I'm think about a deadline of next Thursday; if everyone ogets thier pretenders in we'll go sooner. How's that sound everyone?
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Power is an illusion...
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December 27th, 2007, 11:06 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Forseti Mods
Sounds good to me
I should have a workable one by then. (probably earlier)
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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