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October 27th, 2008, 11:24 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Single Age mod
Quote:
Originally Posted by Gandalf Parker
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Hey guys..
I download the mod and extract it into mods. I enable it.. and when I start the game it still says.. single age mod.dm must be enabled.
Help?
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October 27th, 2008, 05:28 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Single Age
Go the mods directory and see if the .dm file is within a folder within the mods folder. If it is, copy the .dm file and paste the copy within the mods folder. Then delete the folder containing the .dm file.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 27th, 2008, 06:40 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Single Age mod
The issue is that llamaserver is using single age mod (aka singleagecomplete), it's the same mod llama just used a different name, which i believe he will be correcting in the future. All you have to do in the interim is rename singleagecomplete to single age mod.
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May 19th, 2009, 01:09 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Single Age
I was thinking about that putting EA and LA nations in the same age have a slight balance problem with starting gem income, late game nations getting only 4 versus 6 of EA ones.
IMO the gem income of MA/LA nations should be brought up to EA level.
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May 19th, 2009, 04:44 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Single Age
That's what I'm planning to do in my Enhanced Gameplay Mod. But it may be better to be in that mod.
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May 19th, 2009, 02:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Single Age
I believe that the concept is that magic is more prevalent in the early age and kindof waters down in later ages.
In any case, I wouldnt add it to the SingleAge mod which seeks to only fill one purpose, and lets other mods handle the rest. There really isnt much reason to try and put everything into a single mod.
Gandalf Parker
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pin drop
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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May 19th, 2009, 06:19 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Single Age
This mod has been super useful for me as I build my "base" mod where I shift the nations I like into one age, fiddle with scales and make other non nation specific changes. It's the only place I have been able to find the descriptions to copy paste to the nations I shift. I don't plan to move all the nations, just the unique ones and this mod has made some of the leg work a lot easier. So thanks !
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 1st, 2012, 01:55 PM
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Private
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Join Date: May 2005
Location: Poland, Szczecin
Posts: 39
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Single Age
Gandalf Master: we need your help!
This mod making game crash when used together with conceptual balance 1.92 mod. Can you do something?
edit: now working, i switched on and off my mods few times and looks ok now
forgive me for alert
Last edited by majama; May 1st, 2012 at 02:18 PM..
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May 1st, 2012, 03:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Single Age
I always get a touch of satisfaction that one of my mods is still one of the most popular ones out there.
Even if it did make Johan shake his head like most of my stuff does
Actually I have had some concerns about some crash reports.
Do you know if you were using my original mod? or Slobbys updated one with descriptions? Or LLamas version off of his server that has his wonderful banners mod included?
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May 1st, 2012, 05:29 PM
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Private
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Join Date: May 2005
Location: Poland, Szczecin
Posts: 39
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Single Age
finally i meet crash again and i withdrawed from using magic sites mod, it was probably the reason why game crashing with new CBmod 1.92
CB 1.92 dont likes magic sites mod
Next thing which i meet today is unespected bug in semi random additions to big random map, must exist any conflicts semirandom generated units with CB 1.92. Error closing game with info: "addbodyguards:bad osq"
This was first map with this bug, another created today map had no errors.
edit: i using probably original "single age mod" no races description here (but i repeat: problems are gone after turn off magic sites mod, single age is innocent, i think)
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