|
|
|
|
|
November 10th, 2006, 03:19 AM
|
Corporal
|
|
Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
If it's the same server where I'll play the newbienuzzling game then everybody there need to update and patch as well. I vote waiting for 3.02 I think it's comming extremely very soon.
|
November 10th, 2006, 03:22 AM
|
|
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Late Age game random settings, random nations
Why do you think that? Do you have some reason to think it's comming extremely very soon?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|
November 10th, 2006, 03:37 AM
|
Corporal
|
|
Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
Gut feeling....
|
November 10th, 2006, 05:02 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Late Age game random settings, random nations
I think we should be very happy that Sheap is putting up a server for us. If he does not want to patch as it may screw with the other game that do not use the horror bug, then let us not force him.
Saarud, I think we can start playing with 3.00, if you are right that 3.02 is coming soon we will just patch.
|
November 10th, 2006, 05:25 AM
|
Corporal
|
|
Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
Fine with me, as soon as I get ip and port I upload my pretender.
|
November 10th, 2006, 02:09 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Late Age game random settings, random nations
Also the patch fix's the army teleportation spells, while i may not be using them some people may need them.
|
November 10th, 2006, 04:36 PM
|
Corporal
|
|
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
Who are we PMing our pretender passwords to once we create them? Sheap or Folket?
|
November 10th, 2006, 05:04 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late Age game random settings, random nations
Quote:
if he does not want to patch as it may screw with the other game that do not use the horror bug, then let us not force him.
|
Is 3.01 able to play with those of a lesser ver? Otherwise,i'm out
|
November 10th, 2006, 05:11 PM
|
|
First Lieutenant
|
|
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Late Age game random settings, random nations
yes, but the battel replays are not accurate if there are differences.
|
November 10th, 2006, 05:42 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Late Age game random settings, random nations
I can probably run both versions simultaneously on the same server, that is fine. I don't want to make the other game patch, since they don't have the mod and it can't be installed mid-game.
It is a shame that 3.02 is not out yet That would solve all the problems.
Given the server can run both versions at once, I guess 3.01 with mod is the consensus? Does anyone object to that? I don't want to delay the hosting any more than necessary and everyone needs to make their pretender with the same mod so we need a firm decision.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|