.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #51  
Old February 19th, 2005, 10:11 AM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Agree, with that Makinus. But only that requires an MOD change, and don't wanna do that (BTW. it's AT's mod so I think it's up to him to do that.)

But I could make a rule not to use WP openers/closer after turn 100 or 120 or so??
Reply With Quote
  #52  
Old February 19th, 2005, 11:06 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

better make a rule that you can only use warp openers/closers if you have X level in the Stellar Manipulation tech... this way you donīt need to mod the change but it still is dependent in the investment the player do in the SM field...

I donīt remember well, the tech fields level appear in the races statistics when you meet other race?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #53  
Old February 19th, 2005, 12:02 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Agree with you , but it is hard (even impossible) for me to control that rule. I can't check people's degree of tech-development.

Inti,
Reply With Quote
  #54  
Old February 19th, 2005, 12:04 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Quote:
Makinus said:
I donīt remember well, the tech fields level appear in the races statistics when you meet other race?
Only tech levels you have seen appear in the race window. If you have seen them use a Warp Opener, it would say Stellar Manipulation 3 (in the vanilla game), but they could have Stellar Manipulation 8, or could even have "borrowed" their Warp Opener from someone else.
Reply With Quote
  #55  
Old February 20th, 2005, 03:46 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

As far as the Warp Point Open/Closers and Weapons of Mass Destruction, I say that a forum or Galactic Council makes those decisions as we play(you must have contact to belong to the council and maybe at least a trade treaty). If you want to deploy a WMD and you belong to the council that determines rules that say their bad and genocidal, well hey, a vote is taken and your either get thrown out of the council or everyone automatically must declare war on you, or something to that effect. Kind of like when I was severly reprimanded for using biological weapons on the Tholians in QoC I. I think I could have had significant offensive backing from the Feds and Klingons had not the Tholians went crying to the council that was set up between the Cards, Feds, Klings, Ferengi and a few other minors. Made for an intense 15 or so turns.

If you are not a member of a council, you have no say on rules established by them, of course you can break them though but suffer the consequences. Or you can form your own with the races in your own little corner of the galaxy and begin negotiation relations and rules as we play.

Also with treaties, I think those should be closely watched as well. Trade Treaties should be the highest casual treaty, and higher alliances should be kept to a minimal unless the council says you really deserve the extra help and benefit of a stronger treaty. Unless your race is specifically a natural negotiator I think Political scores should be kept to no higher than 100% and maybe cap the trade benefit at 10 to 15%.
Reply With Quote
  #56  
Old February 20th, 2005, 05:17 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Is an very nice idea Tnarg, and I agree on you on the treaty part (QoCI learned us that matter).

So I want to make an rule that ALL Strategic developments (WMD's, Warp openers/closers, Genesis devices, Ringworld/Sphereworld) are allowed. BUT some greater organisations can ban/forbid such items.

So with this in mind the use of Strategic devices would be an increase of roleplaying (As we want)

----------------

I will create the game on PBW this week (probably tuesday)


Inti,
Reply With Quote
  #57  
Old February 20th, 2005, 10:27 PM

Sefter Aruna Sefter Aruna is offline
Private
 
Join Date: Jan 2003
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Sefter Aruna is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

sounds kewl, anybody ready to bargan? ;-) I'm the Ferengi as you can tell, I will be ready to bargan at first contact!
__________________
The Space Ace
A-- Se+++>Se++++ GdY $? Fr! C Csa Sf+ Ai- Au M+ Mp* S>S+++

Ss++++ R! Pw++ Fq++ Nd Rp++ G++ Mm+ Bb->@ L+ Tcp
Reply With Quote
  #58  
Old February 21st, 2005, 12:25 PM
DarkHorse's Avatar

DarkHorse DarkHorse is offline
Sergeant
 
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
DarkHorse is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Can I play? I'd like to play the Vulcans if possible.
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)

-War is peace -Freedom is slavery -Ignorance is strength

In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
Reply With Quote
  #59  
Old February 21st, 2005, 12:52 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

Welcome Darkhorse,
Reply With Quote
  #60  
Old February 21st, 2005, 12:59 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Star Trek : Quadrants of Conflict 2

No race that I want to play. I would like to play as the borg however
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.