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  #51  
Old October 11th, 2008, 08:25 AM
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Default Re: Collider - Small Late Age Game - Running

Some nations find ocean warfare to be difficult and a huge investment in gems that don't contribute to the rest of their warfare. This makes it possible to defeat nations lodged in the water without having to fight on those terms.

With Ry'leh not present, the only reason Atlantis has to go in the water anyhow is to increase their magic diversity. I think thier underwater mage is only a few resources and so this shouldn't hinder them in this capasity.

Besides, water provinces still provide a means for some people to transport their armies to avoid bottle necks. The french have a great advantage that requires the water provinces only be their and not conquered.

Edit: Hello Bogarus. It cold here too, but that's because it is the middle of winter.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; October 11th, 2008 at 08:28 AM..
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  #52  
Old October 12th, 2008, 11:58 AM
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Default Re: Collider - Small Late Age Game - Running

Oh, woe is Mictlan, whose hired mercenary Dante upped and left us for the pretty face that is Agartha.

Here we are, attempting to hold back the legions of zombies on our oddy-knocky, while the dominion of the dead creeps forward and poisons our lands, and our efforts are undermined by Dante's lack of loyalty. Well, Dante, when the ghouls of Ermor feast on your flesh and the T-virus spreads through your cells, don't come looking to Mictlan for sympathy!

So says Hunter of Mictlan.
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  #53  
Old October 14th, 2008, 09:57 PM
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Default Re: Collider - Small Late Age Game - Running

Damn Knights. I had to send Kali in to take them out. Well, anyway, that is done.

Marignon if finished with it's expansion. We await Ermor now, or, if he does not come to us, we will move to his lands in time. We should not need corridors through our friends to accomplish that.
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  #54  
Old October 15th, 2008, 11:43 AM
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Default Re: Collider - Small Late Age Game - Running

"CLATTO! VERATA! N... ... uh ... ...Nickel?"

So speaks Hunter of Mictlan.
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  #55  
Old October 15th, 2008, 09:26 PM
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Default Re: Collider - Small Late Age Game - Running

Hunter of Mictlan gets more obscure each turn. I have no idea what he is even talking about now, but I like him!
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  #56  
Old October 15th, 2008, 10:48 PM
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Default Re: Collider - Small Late Age Game - Running

After numerous scouting reports, Ermor appears to be incredibly weak. This, of course, is incredulous to me, but it appears to be a fact.

Lacking Ermor as an opponent, Marignon shall just sit and wait for another opponent to manifest. We are still friendly to all other nations, and may just quietly bow out of the game, since we are no longer needed.

Oh, and Bah Humbug on you Ermor. You should have done much better. You are LA Ermor for god's sake!

Last edited by Lingchih; October 15th, 2008 at 10:50 PM..
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  #57  
Old October 16th, 2008, 12:07 AM
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Default Re: Collider - Small Late Age Game - Running

Mictlan knows not to count its quetzals before they hatch! Ermor still has a huge undead army ready to burst forth at any time from its citadel of doom.

But the spirit of Zetacosta guides the armies of Mictlan, and when Ermor has zigged, we have zigged with them. Likewise when they have zagged, Mictlan zagged too.

Zetacosta willing, we will prevail, in peace and freedom from fear, and in true health, through the purity and essence of our natural fluids.

But if Mictlan should fail in our quest, then we beseech Marignon to save the world from the undead horde.

Hunter of Mictlan
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  #58  
Old October 16th, 2008, 04:10 AM
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Default Re: Collider - Small Late Age Game - Running

And so it did come to pass. That there was a great battle outside the citadel of Ermor!

And there was much gnashing of teeth, and stomping of boots, and rolling of terrible eyes, and so forth.

And the Army of Ermor was vast indeed, and the earth shook beneath the weight of the dead.

But the Jaguars of Mictlan did not flee, or faint, or decide they would rather be doing something a little less dangerous like perhaps dancing or singing.

The armies clashed, and horsemen were toppled, and wounds were given, and wounds were received, and there was much suffering and dying and blood and bits poked out and such stuff.

And in the end, the Ermorian leaders did pack up their bags and flee, for they were smitten with fear and dread. But the mindless horde did not care, and fought on. And lo! They did not perish. For the immortal Queen of Death has no fear, and she did remain on the battlefield. Curse her! Curse that Queen!

And in the end all the army of Ermor was slain. And all the army of Mictlan was slain, except for some lucky bastards that took off right around the end.

And only two remained on the field of battle: the immortal Queen, and the Priest King Raoul. And Raoul did fling Vine Arrows at the distant Queen, and the distant Queen did throw some pebbles at Raoul. And so they flung and flung, and flung some more at each other, like some weird death match, until a rock hit Raoul in the head, and he died.

The End


Tally of the Dead
Mictlan: 4 commanders, 70 soldiers
Ermor: 17 commanders, 331 undead
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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Last edited by vfb; October 16th, 2008 at 04:15 AM..
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  #59  
Old October 16th, 2008, 07:13 AM

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Default Re: Collider - Small Late Age Game - Running

Unfortunatly Ermor lost all mages and priests in this battle...
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  #60  
Old October 16th, 2008, 09:43 AM
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Default Re: Collider - Small Late Age Game - Running

Ermor is weak in the very begining of the game as it needs research and castles to make their armies devistating. Mictlan also has the advantage of H3 priests who do a lot more banishment damage then H1 preists.
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Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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