|
|
|
|
|
February 20th, 2010, 07:40 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
The Following 2 Users Say Thank You to rdonj For This Useful Post:
|
|
February 20th, 2010, 08:23 AM
|
|
Corporal
|
|
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
Originally Posted by rdonj
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
|
Agh! That stupid horse. First a cow head, now a griffon. That's IT.
That'll learn him.
I'll get back to the drawing board on his head tomorrow.
|
The Following User Says Thank You to Globu For This Useful Post:
|
|
February 20th, 2010, 09:01 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
lol
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
The Following User Says Thank You to rdonj For This Useful Post:
|
|
February 20th, 2010, 09:40 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy...
AHAH ! Got it, site 805 has no #end command
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
Last edited by Humakty; February 20th, 2010 at 09:51 AM..
|
The Following User Says Thank You to Humakty For This Useful Post:
|
|
February 20th, 2010, 10:26 AM
|
|
Corporal
|
|
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!
Quote:
MA (house) and EA versions of the mod don't launch.
|
House version was not supposed to be shared and contains my original version. EA version launched on mine, didn't test it thoroughly though.
Quote:
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
|
This isn't so in the version I meant to upload.
Quote:
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command
|
Thanks! My bro noticed the same thing; I hadn't noticed myself... strange that I wasn't getting any errors. I'll upload a fixed version ASAP.
Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite.
Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions.
Thank you for continuing to test them out guys; I'm a little reticent to play them myself.
__________________
That is not dead which can eternal lie.
And with strange aeons even death may die.
Last edited by kennydicke; February 20th, 2010 at 10:30 AM..
Reason: info
|
February 20th, 2010, 06:22 PM
|
|
Corporal
|
|
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
Originally Posted by rdonj
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
|
Little bit better now? Or still not suggestive enough of a horse head?
http://forum.shrapnelgames.com/album...&pictureid=369
As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like.
Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages?
|
February 20th, 2010, 06:54 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
February 22nd, 2010, 04:37 AM
|
|
Corporal
|
|
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Spritework update.
Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here:
Display 1 (male archer and mounted commander/hero)
In-Game Scene
Display 2 (female archers and mage/priestess)
(Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.)
Criticism, suggestions and general feedback welcome.
Thank you for your cooperation.
Last edited by Globu; February 22nd, 2010 at 04:44 AM..
|
March 3rd, 2010, 07:03 AM
|
|
Corporal
|
|
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
Mammoth Pics
Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here:
Display 1 (male archer and mounted commander/hero)
Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason.
|
March 12th, 2010, 12:14 PM
|
Corporal
|
|
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
|
|
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|