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  #51  
Old October 28th, 2006, 04:03 AM
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Nerfix Nerfix is offline
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Default Re: Eater of the Dead

Quote:
quantum_mechani said:
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Nerfix said:
I wonder if the Unfettered can move around on it's own...
It can't, and it's not likely to be changed.
Saddness, what's the point of it then?
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  #52  
Old October 28th, 2006, 04:14 AM

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Default Re: Eater of the Dead

Quote:
Nerfix said:
Quote:
quantum_mechani said:
Quote:
Nerfix said:
I wonder if the Unfettered can move around on it's own...
It can't, and it's not likely to be changed.
Saddness, what's the point of it then?
Well, if the unfettered stage were as uber as it should be, I imagine parking it on the enemy capital or likewise importent province could have some effect.
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  #53  
Old October 28th, 2006, 07:40 AM
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Default Re: Eater of the Dead

Huge number of attacks won't work because creatures can't attack multiple provinces without Quickness. However, AoE attacks would work. AoE life-draining attack would be NASTY!
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  #54  
Old October 28th, 2006, 10:56 AM

Shovah32 Shovah32 is offline
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Default Re: Eater of the Dead

Im guessing by multiple provincesyou mean squares . And i know they can only attack one square, thats why he needs big fear, a nasty aura and possibly a damage shield.
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  #55  
Old October 28th, 2006, 12:05 PM

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Default Re: Eater of the Dead

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quantum_mechani said:Still, such things are pretty rare (particularly for a specific spell) and are unlikely to have the same impact on a game as being able to spend astrals on eater of the dead vs. if you had no other astral summons.
I don't think even that counts for the Eater. Before i'd summon an Eater for 50 gems i'd turn them into 25 death gems and get two Banelords or 50 longdead horsemen or heck, 2.5 behemoths. If you can summon the Eater, you can summon all of those as well.
I think it's a pretty good hint that a summon is really, terribly weak if you can alchemize the gems it needs and get something much better for them.
Ritual and non-ritual spells are hard to compare, but i say the eater of the dead is hands down the worst summon in the game and very likely the worst ritual.

That being said, the stealth idea is pretty good imo. Make the eater stronger at independent size (give it some more HP, and better regeneration, poison cloud etc. basically a natural thug if not SC) make it stealthy (and still grow) and reduce costs to 15 or maybe even ten. So, compared to ghost riders it has the disadvantage that you can't artillery cast it, and it needs to grow a lot before it has comparable strenght, but the advantage is that it stays in a province and needs to be killed to regain control. (and you could use it in an army too. Theoretically) Imo that'd be a lot more interesting than just turning it into a cost efficient standard summon. It'd be fun to have some kind of near-unstoppable rampaging monster you first feed up to decent size, then let it sneak into the midsts of enemy territory and let it loose.
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  #56  
Old October 28th, 2006, 06:14 PM
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Default Re: Eater of the Dead

I definately like the idea of adding stealth and making it spawn additional eaters when it becomes unfettered. As far as I'm concerned, the nastier the thing is, the better! Hopefully CB will make the eater properly fearsome.
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  #57  
Old October 28th, 2006, 11:16 PM

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Default Re: Eater of the Dead

I would love to see the eater of the dead start off like it does now and grow to insane power levels after eating enough and breaking free.
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  #58  
Old October 28th, 2006, 11:57 PM
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Default Re: Eater of the Dead

Quote:
Dhaeron said:
Quote:
quantum_mechani said:Still, such things are pretty rare (particularly for a specific spell) and are unlikely to have the same impact on a game as being able to spend astrals on eater of the dead vs. if you had no other astral summons.
I don't think even that counts for the Eater. Before i'd summon an Eater for 50 gems i'd turn them into 25 death gems and get two Banelords or 50 longdead horsemen or heck, 2.5 behemoths. If you can summon the Eater, you can summon all of those as well.
I think it's a pretty good hint that a summon is really, terribly weak if you can alchemize the gems it needs and get something much better for them.
Ritual and non-ritual spells are hard to compare, but i say the eater of the dead is hands down the worst summon in the game and very likely the worst ritual.

That being said, the stealth idea is pretty good imo. Make the eater stronger at independent size (give it some more HP, and better regeneration, poison cloud etc. basically a natural thug if not SC) make it stealthy (and still grow) and reduce costs to 15 or maybe even ten. So, compared to ghost riders it has the disadvantage that you can't artillery cast it, and it needs to grow a lot before it has comparable strenght, but the advantage is that it stays in a province and needs to be killed to regain control. (and you could use it in an army too. Theoretically) Imo that'd be a lot more interesting than just turning it into a cost efficient standard summon. It'd be fun to have some kind of near-unstoppable rampaging monster you first feed up to decent size, then let it sneak into the midsts of enemy territory and let it loose.
The eater is stronger than two banelords, 50 horsies or 2.5 behemoths. This I guarantee you.
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  #59  
Old October 29th, 2006, 12:16 AM

Shovah32 Shovah32 is offline
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Default Re: Eater of the Dead

And less controllable, and easier to magic to death.
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  #60  
Old October 29th, 2006, 12:23 AM
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Default Re: Eater of the Dead

heh magic resistance 18 if I recall so not that easy anymore.
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