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July 16th, 2003, 07:06 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by Q:
You don't need a hard code change or an entire mod. Just set the tech level requirement for the talisman to 10 and leave everything else as it is. Then you won't be able to get it.
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See, I think that's the kind of modding Geo was talking about avoiding.
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July 16th, 2003, 07:14 PM
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Exactly right Loser. Q, I was suggesting a method to eliminate modding as a solution period. Of course your solution is very simple, but for the purposes of PBW play it would require something other than stock data files which is what I was trying to avoid. You can do it now by simply turning off the whole tech area, but some people think the economic facilities alone are enough of a reason to take the religious racial trait.
Geoschmo
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July 16th, 2003, 07:19 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by geoschmo:
some people think the economic facilities alone are enough of a reason to take the religious racial trait.
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Yeah. They rock.
Though if the Talisman were to be pulled, even those excellent facilities would not be worth the price one would pay for the whole Organic tech tree. (Mmmm... replicants... in tailer parks....)
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July 16th, 2003, 07:33 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
no, i think the religious facilities are worth 1500 racial points on their own. and the talisman doesnt make sense. perharps maintenance-reducing components might do the religious comp trick?
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July 16th, 2003, 07:35 PM
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Sergeant
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
You can certainly mod the Talisman to be weaker in some way. However, most games appear to use the base data files, which means the Talisman will dominate most games.
Gannging up on a Religious player does not work very well when 1/3 to 1/2 of the players are Religous. At least one of them will survive to get to the Talisman.
The relgious shrines are a nice help on the road to the Talisman. It is hard taking out systems that have pluses to damage and defense. The early game system bonuses give them a strong economy to defend with as they research to the Talisman.
How many widely played mods out there have a weakened form the the Talisman?
I created a Mod and made the Talisman act as 10KT armor so that it gets taken out right away without shields, or relatively soon if shields are stopping attacks. None of the players in that game took the Religious trait with that change. However, I also made some advanced traits cheaper so that lured them there.
At this point I will most likely only join games where the Mod reduces or eliminates the Talisman or Religous is turned off. I feel it is hard to design a race that is competitive with Religous without taking that trait. Organic races come close, but seekers are not a good counter as Point Defense can deal with them quite well. Ramming is hard gainst an enemy that hangs out at max range. Give the Religious player repulser beams and he will fling your ships away after he damges them, unless you use a bigger hull, which means you are to slow to catch them.
I have played a Religious race several times and really dominated and I have played against them several times and been really frustrated.
I think that Religious should be excluded from most PBW games until the base mode weakens the trait somehow.
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July 16th, 2003, 08:16 PM
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General
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by geoschmo:
Exactly right Loser. Q, I was suggesting a method to eliminate modding as a solution period. Of course your solution is very simple, but for the purposes of PBW play it would require something other than stock data files which is what I was trying to avoid. You can do it now by simply turning off the whole tech area, but some people think the economic facilities alone are enough of a reason to take the religious racial trait.
Geoschmo
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I'm not sure I would. And, IMHO, a particularly offensive-prone player would lose a lot of the benefits by leaving his systems. Big deal with the event stuff---hardly anyone plays it in the games I've looked over. So, the best you are left with is added resource production if you lean toward an offensive game. (I'll confess I'm not a "student" or "expert" of the Religious trait, I've just played it a few times)
[ July 16, 2003, 19:18: Message edited by: Slynky ]
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July 16th, 2003, 08:24 PM
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Shrapnel Fanatic
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by tesco samoa:
baron if that is a hard code it is a horrible idea....
why not just leave it to the modders...
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It needs to be fixed in the unmodded game.
Quote:
Originally posted by Geoschmo:
But basically he had come to the realisation his original statement was an exageration, he is just too proud to admit it publicly.
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That has nothing to do with it. I still had some more to say, you just left prematurely.
[ July 16, 2003, 19:29: Message edited by: Imperator Fyron ]
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July 16th, 2003, 09:19 PM
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General
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
gee thanks fryon I never would have guessed that....
perhaps you can toss out one of your ideas that you have on it. :-p
Personally I think it should remain the same for the seiv game. As there are ways to deal with the unbalancing of the talisman by the modders and game setup.
SEV it should be resolved in concept before the game is released.
It is just one of those things that do not work. We all have learnt to live with the talisman.
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July 16th, 2003, 09:41 PM
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Shrapnel Fanatic
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
It needs to be fixed in the unmodded game.
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Players need to be less hung up on using unmodded games.
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July 16th, 2003, 09:47 PM
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Shrapnel Fanatic
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Only a small portion of those playing the game use mods (even on PBW, most games are unmodded). Using mods is not a problem, but mods are for different game styles and such. They should not be required to fix fundamental flaws in a game (such as the Talisman).
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