.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #51  
Old June 10th, 2005, 11:16 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Any news on DOM-III

Quote:
Saber Cherry said:
Quote:
Taqwus said:
Civ always had scale and logic problems
20 turns / 400 years to "build" an archer... with a city thus unable to even START building a temple (a 4 to 40 week project) for 400 years. An aircraft carrier needing upkeep equal to a paratrooper.
Not to mention that archer being able to get lucky and kill the aircraft carrier all by its lonesome. Civ2 was quite good, for its time but the insanities never got any better, only the graphics.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #52  
Old June 10th, 2005, 07:48 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Any news on DOM-III

I loved CIv I, II, and Alpha Centauri. They're classics and among the best games ever. That was Sid and BR in their heyday, they're amazing. I don't know the gaming industry that well either, but I think things are different today. I think even a company like Firaxis makes a lot of decisions that adversely affect the game for profit, and their games just don't have that great Sid feel that his games used to. I don't know if that's because he doesn't care as much anymore, or if he just isn't involved in his projects to the same degree, or if the reality of the market forces certain decisions to be made, or what.

Anyway, the people who make Dominions aren't affected by the same factors--I seriously doubt they'd make a decision that hurts gameplay even if it made them higher profits. I mean, do they even make a profit off these games? I'm assuming they're doing it because they love to, not for money. That makes a huge difference in the quality of the game, and just in the "feel" of it. It's something that no amount of development money can make up for, imo.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.