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  #51  
Old June 7th, 2011, 11:23 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: The FASTBOAT Patch page.

Don,

1. Thanks!

2. I believe the government in this case as stated "over simplified" the types and "combined" them if you will based on ref 2. Will proceed with the preponderance of the evidence I have, after all you know how I feel on the topic of "reliable" refs.

Thanks Again!

Regards,
Pat
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  #52  
Old June 13th, 2011, 04:34 PM
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Fallout Re: The FASTBOAT Patch page.

Don,
On the "boats" the only dumb question was the one not asked, so with that in mind and when you get a chance, in the MobHack Unit page does the term "Survivability" under all the FCS info refer to:
1. Turret and FCS survivability or;
2. Overall tank/or crew survivability or;
3. None of the above/other.

A simple # answer will do. Will continue with the work and edit as I need to later.
Thanks in advance!

Regards,
Pat
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  #53  
Old June 14th, 2011, 02:43 AM
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Default Re: The FASTBOAT Patch page.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Don,
On the "boats" the only dumb question was the one not asked, so with that in mind and when you get a chance, in the MobHack Unit page does the term "Survivability" under all the FCS info refer to:
1. Turret and FCS survivability or;
2. Overall tank/or crew survivability or;
3. None of the above/other.

A simple # answer will do. Will continue with the work and edit as I need to later.
Thanks in advance!

Regards,
Pat
2

See the Mobhack help file, search for the section entitled "survivability" in the design information and standards section.

(It should have a paragraph in the unit tab section, but it has apparently been missed)

Andy
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  #54  
Old June 14th, 2011, 07:40 AM
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Default Re: The FASTBOAT Patch page.

Quote:
SURVIVABILITY

Survivability (aka "S") ratings range from 0-6. At the low end are fragile units, while at the upper end are a few units with a reputation for taking a lot of serious punishment. Survivability is directly tied into other factors such as armour rating -- as it doesn't come into play unless the armour has been penetrated.

The S rating is very powerful, but it's weak link is the armour rating of the unit. High armour ratings and high S makes for a very powerful unit. Very low armour ratings and high S only makes the unit tough against large caliber MGs and small caliber AA. Catastrophic penetration bypasses the S rating. Catastrophic penetration is 10pts pen greater than was needed for penetration.

The closest answer is 2/ but I will add for the longest time many players thought ( and some still do...) that rated crew survival only. It does affect crew survival but it's mainly how tough the tank is overall. The tougher and better made the tank, the better the crew survival


Don
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  #55  
Old June 14th, 2011, 11:23 AM
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Fallout Re: The FASTBOAT Patch page.

Andy and Don,
Thank you for the "time saver" answer! It all makes sense, had to make sure though.

Regards,
Pat
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  #56  
Old July 4th, 2011, 10:13 PM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: The FASTBOAT Patch page.

Don,
At your convience can you answer the following as I'm wrestling with a couple of issues here.

1. By way of update I am in the SPA and SPAA thread with the final entries to be the Russian TORANDO MLRS and MEADS. What that means is the Helos are next, as I go in order of the threads as started, my question is this, do you foresee any reason for an AH to have a TI/GSR beyond 60 (60x50m=3000m?) given the limitations of the "board" size normally used within the game system?

2. The EFV (USMC UNIT 189) is designated as being "UNKNOWN" can a player still use it? Was going to put the EFV up for deletion again or do you want to go one more cycle? Since MEADS was improved in the last patch with the mobile launcher for Italy (ITALY UNIT 182) will submit MEADS as an add for the USA and Germany the largest contributors financially, but by the same token knowing what we know thus far should not the MEADS program also be put in the "UNKNOWN" category, or do we wait a couple of years?

Regards,
Pat
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  #57  
Old July 5th, 2011, 07:37 AM
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Default Re: The FASTBOAT Patch page.

1/ not at this time

2/ Units re-nationalized to one of the "unknowns" CANNOT be accessed by the player and will not show up in the game. The MEADS unit does not appear in the game until 2016 and is irrelavant to the current date. *IF* it is fully cancelled by 2016 we will remove it. If not , we will enter it into any nations OOB that uses it but there is REALLY no need to fuss over it's status as known or unknown. There have already been 10x more posts about MEADS than it deserves at this time. It's a WIP weapons system that may or may not be ready for service 5 years from now..maybe.

Don
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  #58  
Old July 5th, 2011, 12:02 PM
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Fallout Re: The FASTBOAT Patch page.

Don,
Pretty much as I thought then. I'm sure others have benefited from this information as well, it's god to have a "teachable moment". For MEADS like the F-35 will try to keep it to milestones.

RRegards,
Pat
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  #59  
Old July 15th, 2011, 02:06 AM
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Fallout Re: The FASTBOAT Patch page.

Don,
For background to this question see Pg.5, first Post, Item C1 this thread.
The USMC have since about the early Fall of 2010 been using their MC-130 refueling planes as "light gunships" (HARVEST HAWK.) with "roll on roll off" weapons and support equipment. Before I put time into this I want to know given the slot limitations of the USMC & USA (The Air Force is doing the same with their light tankers.) do we want to go there knowing that we have the SPOOKY and SPECTRE (Fixed in the last patch.) until the current game runs out in 2020. Also note we will probably see a new SPOOKY before 'games end" using the C-130J Spec ops planes if the budgetary issues can get worked out. I can go either way as this was an item I just ran out of time with last year, my refs are in place. Sorry the pace has been slow though about done with land equipment, just lot's going on everywhere.

Regards,
Pat
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  #60  
Old July 18th, 2011, 06:02 PM
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Suhiir Suhiir is offline
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Default Re: The FASTBOAT Patch page.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Don,
For background to this question see Pg.5, first Post, Item C1 this thread.
The USMC have since about the early Fall of 2010 been using their MC-130 refueling planes as "light gunships" (HARVEST HAWK.) with "roll on roll off" weapons and support equipment. Before I put time into this I want to know given the slot limitations of the USMC & USA (The Air Force is doing the same with their light tankers.) do we want to go there knowing that we have the SPOOKY and SPECTRE (Fixed in the last patch.) until the current game runs out in 2020. Also note we will probably see a new SPOOKY before 'games end" using the C-130J Spec ops planes if the budgetary issues can get worked out. I can go either way as this was an item I just ran out of time with last year, my refs are in place. Sorry the pace has been slow though about done with land equipment, just lot's going on everywhere.

Regards,
Pat
Shussssssh !!!!!!

By mandate/law ONLY the US Air Force is permitted to operate cargo and gunship aircraft.

The USMC is ONLY permitted to operate refueling aircraft.

The fact that on occasion the discountable internal refueling tanks are occasionally left behind and cargo is loaded or that weapons mounts may be part of that cargo are merely coincidence. The USMC KC-130 is solely a refueling aircraft.

The USAF does not allow the USMC to operate any cargo or gunship aircraft.
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Last edited by Suhiir; July 18th, 2011 at 06:09 PM..
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