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  #51  
Old February 11th, 2006, 04:18 PM
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WraithLord WraithLord is offline
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Default Re: Clash Of Armies

Quote:
Cainehill said:
Better to just ban blood, and leave Mictlan out, simpler that way. Then, anyone gets a blood item (random event giving blood stone, lifelong protection, devil contract, etc) they contact the guy with the master password, so _that_ person knows they have it, and didn't break the rules.
I agree with this reasoning. However, Folket has expressed his wish to play as Mictlan even considering the huge disadvantage they have under the game's settings. I think there shouldn't be a problem with respecting that wish.
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  #52  
Old February 11th, 2006, 08:40 PM

The Panther The Panther is offline
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Default Re: Clash Of Armies

Hey, I am sorry but my computer is packed away somewhere and I am going from city to city on my laptop. So - I don't have the map on my laptop, and I am not sure where to get it.

Can someone attach the map file or put up a link? Thanks in advance.

On the subject of Mictlan: I think Folket is somewhat of a rookie and maybe didn't know about the dominion spread problem. Also, every single Mictlan mage comes with blood magic, which is a huge waste of skills when blood hunting is not allowed. His Mictlan priests can't even cast any combat blood spells without blood slaves (the ONLY worthwhile thing they can do is research). I think he would be an easy kill for any of his neighbors under the given rules if he sticks with Mictlan (even with F9 warriors).
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  #53  
Old February 11th, 2006, 09:05 PM

Peacekeeper Peacekeeper is offline
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Default Re: Clash Of Armies

http://tnahcem.ifrance.com/

from the maps/mods forum =)
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  #54  
Old February 11th, 2006, 10:12 PM

Oversway Oversway is offline
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Default Re: Clash Of Armies


With fountain of blood you get an extra 3 per turn. If you go for a dual or triple bless, you don't want to push dominion too much anyways.
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  #55  
Old February 12th, 2006, 12:12 AM

RonD RonD is offline
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Default Re: Clash Of Armies

I haven't downloaded the map yet (I'll wait till I get back to work, rather than cramming a giant .tga through my dailup line). But - I did just read over in the maps forum that people think neopangea gives too big an advantage to water nations.

I bring it up to allow folks (or the host, who would have the final say) to ponder whether or not to allow the water nations.

If y'all do decide we should all go dry, Oversway already claimed Pan as a backup. Near as I can Machaka is still open, so I'd take that if I need to abandon Atlantis.
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  #56  
Old February 12th, 2006, 05:47 AM

Folket Folket is offline
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Default Re: Clash Of Armies

Good point Panther, perhaps I will take a dominion 10 fountain of blood...
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  #57  
Old February 12th, 2006, 12:33 PM
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Default Re: Clash Of Armies

Quote:
RonD said:
I haven't downloaded the map yet (I'll wait till I get back to work, rather than cramming a giant .tga through my dailup line). But - I did just read over in the maps forum that people think neopangea gives too big an advantage to water nations.

I bring it up to allow folks (or the host, who would have the final say) to ponder whether or not to allow the water nations.

If y'all do decide we should all go dry, Oversway already claimed Pan as a backup. Near as I can Machaka is still open, so I'd take that if I need to abandon Atlantis.
Good point. The fact that both water nations are taken helps to mitigate that advantage. I think its ok to keep the water nations, however, if more people think that water should be banned then so be it.
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  #58  
Old February 12th, 2006, 04:21 PM
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Default Re: Clash Of Armies


Ouch! Looking at the map, I definately think the water nations should be eliminated. Not only do the water provinces have a _lot_ of mobility, but essentially the two water nations would have 25 water provinces each to expand into, while land nations only have 14.46 provinces.

Normally there should be fewer water provinces per water player than land provinces per land player, since the aquatics expand onto land a lot more easily than most land nations can get into water.
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  #59  
Old February 12th, 2006, 05:06 PM
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Default Re: Clash Of Armies

OK, As I see it we have two options. Either eliminate the water nations or change the map.

Of the two options I prefer to keep the water nations but change the map.

How about Faerun, small edition?
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  #60  
Old February 12th, 2006, 05:11 PM

Oversway Oversway is offline
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Default Re: Clash Of Armies


This map is pretty cool. So I slightly lean towards ditching the water nations. Either way I'm looking forward to this game.
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