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  #1  
Old February 26th, 2012, 01:58 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

Version 1.02 is released!!!

--- NEW ---
• Tested with Dominions 3 version 3.27
• The Manual redone.
• Chart of Units
• New Gui (Grey Gui), replaces the old Nosophoros gui.

--- Changes ---
• Mystic: gold cost reduced from 110 to 90
• Dark Mystic: gold costed reduced from 220 to 200
• Ancient Vampire Lord: HP increased 22 to 28
• Ancient Vampire Lord: Death Magic increased from 4 to 5
• Ancient Vampire Lord: Regeration increased from 10 to 20
• The Choosen One: New ability; Ethereal
• Dark Summoner: gold cost increased from 425 to 430
• Dark Summoner: Resources increased from 5 to 8
• Dark Summoner: Strength increased from 12 to 14
• Dark Summoner: Attack increased from 10 to 12
• Dark Summoner: Defense increased from 8 to 12
• Banner changed.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #2  
Old February 26th, 2012, 10:37 AM

HoleyDooley HoleyDooley is offline
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Default Re: Nosophoros - The Vampire Lords

Thanks, I look forward to giving this a bash.
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  #3  
Old March 1st, 2012, 03:09 PM

rdonj rdonj is offline
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Default Re: Nosophoros - The Vampire Lords

I've got just nosophoros and CBM running right now, and pureblood vampire summons are armed with just fists. This seems to be very wrong according to the .dm file. What are they supposed to have for weapons?
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  #4  
Old March 2nd, 2012, 12:37 AM
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Default Re: Nosophoros - The Vampire Lords

Quote:
Originally Posted by rdonj View Post
I've got just nosophoros and CBM running right now, and pureblood vampire summons are armed with just fists. This seems to be very wrong according to the .dm file. What are they supposed to have for weapons?
The vampireblood uses "Vamperic Sword" (607) and "drain" (63).
http://dom3.servegame.com/wiki/Nosop...eblood_Vampire

You may run into some oddness as nosophoros and CBM is not compatible. Well you could try enable CBM first and then Nosophoros afterwards and see if it helps.
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Nosophoros: The Vampire Lords - v1.02
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  #5  
Old March 2nd, 2012, 03:20 AM

rdonj rdonj is offline
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Default Re: Nosophoros - The Vampire Lords

Ah yes, that would explain things :P
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  #6  
Old March 2nd, 2012, 03:35 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

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Originally Posted by rdonj View Post
Ah yes, that would explain things :P
I have thought making a CBM friendly version, but it requires a lot of work to get them fit together.
But if people reporting back where they find oddness and strange things, the easier it would be making the compatible version of Nosophoros.
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  #7  
Old October 26th, 2012, 02:26 AM

Phoenixblood Phoenixblood is offline
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Default Re: Nosophoros - The Vampire Lords

Quick addition: I have checked through the .dm file and all the numbers for the weapons match up, I cannot for the life of me see where the problem is. hence me asking here.
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  #8  
Old October 26th, 2012, 05:44 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Nosophoros - The Vampire Lords

Are you running the latest dom3 patch?
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  #9  
Old October 26th, 2012, 08:09 AM

Phoenixblood Phoenixblood is offline
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Default Re: Nosophoros - The Vampire Lords

thats 3.27 right? if so, yes I am. If not, I am a dumbass for not realising I needed to update
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  #10  
Old October 27th, 2012, 06:31 PM

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Default Re: Nosophoros - The Vampire Lords

Yeah 3.27 is the latest, I'm not sure what your problem is then.
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