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  #51  
Old August 31st, 2010, 01:22 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Ok, the game has begun!

May you all prosper under the wise rule of the Tuatha.
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  #52  
Old August 31st, 2010, 10:01 AM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I'd be willing to be backup admin Valerius.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #53  
Old August 31st, 2010, 10:18 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

w00t we finally started. took you guys long enough...
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  #54  
Old August 31st, 2010, 06:05 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by Squirrelloid View Post
I'd be willing to be backup admin Valerius.
Thanks, sending you the password now.

Quote:
Originally Posted by 13lackGu4rd View Post
w00t we finally started. took you guys long enough...
It has been quite a wait for you - you were the first to sign up and the first to send in a pretender (I think just a couple of hours after I setup the game). But Momentum 2 also got off to a slow start and then we got rolling and had the fastest early game I've experienced, so maybe the same will happen here (6 out of 8 turns in 3 hours after hosting is a good sign).
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  #55  
Old September 2nd, 2010, 11:46 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Nice pace we've got going! Everyone's doing a good job of immediately completing their next turn when they are the last to submit a turn.
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  #56  
Old September 4th, 2010, 05:31 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I'm a little concerned Zeldor's turn isn't in yet. I won't be around at hosting time and I'm not sure Squirrelloid will be either so I'm going to add some time to the clock.

While there's a good argument to be made that Zeldor is an OP player and should be nerfed, a stale during expansion is probably not the way to do it.
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  #57  
Old September 4th, 2010, 06:46 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Odeoderok, please turn on PMs.
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  #58  
Old September 4th, 2010, 12:51 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I was sure I submitted the turn before going to sleep, can you change reminders to 10 or 12h?
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  #59  
Old September 4th, 2010, 02:37 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Sure, I changed it to 10 hours.

Also just realized between my last posts and now everyone has their turns in. I'll get to work on mine ASAP!
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  #60  
Old September 4th, 2010, 05:28 PM

odeoderok odeoderok is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

PMs are on now, sorry about that. I didn't realize you had to specifically allow them.
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