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  #51  
Old September 18th, 2004, 12:58 PM
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Default Re: Fools Lament II - Newbies Welcome

So let us say we will do 24 hour quickhost until turn 20 and then 48 hour quickhost thereafter. Any objections?
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  #52  
Old September 18th, 2004, 02:05 PM

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Default Re: Fools Lament II - Newbies Welcome

that sounds good to me.
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  #53  
Old September 18th, 2004, 02:20 PM
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Default Re: Fools Lament II - Newbies Welcome

I am going to kick off the server Sunday evening just in case any stragglers want to join, so get your pretenders uploaded if you haven't already!
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  #54  
Old September 18th, 2004, 06:48 PM
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Default Re: Fools Lament II - Newbies Welcome

Nasty Edition research is set to standard research by default.

Are people ok with this, if not does anyone know how to mod the scenario so that research is set to hard?
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  #55  
Old September 18th, 2004, 06:52 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Fools Lament II - Newbies Welcome

It's actually ok. Considering the number of gems that are getting pumped into everyone's economies I'm sure that they are going to want to spend them.
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  #56  
Old September 18th, 2004, 06:53 PM
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Default Re: Fools Lament II - Newbies Welcome

I am just afraid of research being so fast that I wont be able to adjust, and as a newby get crushed...
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  #57  
Old September 18th, 2004, 07:00 PM
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Default Re: Fools Lament II - Newbies Welcome

you need to know the appropriate command and put it under the scenario specialties.

something like

#research 2 or #magicresearch 2

also you'll need to edit the .map to change the #features to 75

knowing the commands for setting HoF to 15 and commander renaming on would also be very nice...

perhaps

#renaming 1

just mod the file and see if it works in a test

edit: nope those renaming and research commands weren't the right ones

Ahh - just delete the #scenario from the .map

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  #58  
Old September 18th, 2004, 07:01 PM
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Alneyan Alneyan is offline
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Default Re: Fools Lament II - Newbies Welcome

You can change both the HoF and renaming in-game. I have yet to see a command about the research setting in the mapmodding file however; hopefully it has been forgotten in the documation, and does exist, but I am not positive about this.

Actually, just removing the #scenario flag seems to work fine. It allows you to set up all standard settings as usual, without removing the special commanders/starting sites. Make sure not to disable "Special starting locations" however, and it *should* work out. I was also beaten to it in this contest of cross-edits. *Waves at the poster below*
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  #59  
Old September 18th, 2004, 07:49 PM

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Default Re: Fools Lament II - Newbies Welcome

I'm about to take off to visit my GF. I won't be back until late Sunday night. Don't start without me
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  #60  
Old September 18th, 2004, 08:59 PM

deccan deccan is offline
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Default Re: Fools Lament II - Newbies Welcome

Please let me know if it's going to be standard or difficult research. Makes all the difference.
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