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May 6th, 2007, 11:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Current projects
Hahah, Earthworm Jim. Nice.
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May 6th, 2007, 01:01 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Current projects
Attached is a pic of the Tharoon Minister - their most expensive unit. He's double sized so you can see him better.
It's not 100% finished, but if you've ever played Warwind I think it will be very familiar.
For those of you that haven't, here's a page with pics and details of some tharoon warwind units.
http://www.cs.susu.ac.ru/games/hints...d/th_units.htm
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May 19th, 2007, 06:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Current projects
Update of some graphics for Tharoon nation with attack sprites and whatnot.
I might do more tomorrow, but I've hurt my right arm so it's hard to use the mouse/Paint Shop Pro.
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May 19th, 2007, 07:44 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Thanked 1 Time in 1 Post
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Re: Current projects
woa, is it actauly gonna be that big?
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May 19th, 2007, 09:36 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Current projects
Is what actually going to be how big? Did I upload the wrong file?
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May 19th, 2007, 11:36 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Current projects
I think Juzza refers to one of the pictures that's double-sized. Tharoon Minister, at least, is double-sized. I don't know how he could've missed it when you spesifically mention it in the post, though.
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May 20th, 2007, 11:39 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Current projects
It's a bit annoying that attachments seem to have gone crazy. The attachment above lists 24 downloads but I'm pretty sure that's 24 attempts to see it and 24 attempts that have failed.
Also the tharoon units page I was linking to has been closed it seems, which is a weird coincidence - it stays up for all those years then vanishes just when I'm using it. Doh.
Anyway, here are the latest details of the Tharoon Nation
Tharoon, Decadent Overlords
Racial abilities - AP 14.
MR 12
Hp 10
Str 9
Att 11
Def 11
Size 3?
Special Symbiote Bone Armour - low rcost, good prot.
UNITS
2 Servant Guard - 10 gold, spar/jav and sword/shield versions. Very light armour. Ok skills. Mor 9.
1 Executioner - quality infantry - halberd and bone armour
*1 Destroyer Guard - sacred elite infantry - halberd and heavy bone armour, bone crest
1 Rover - drake riding cavalry - metal armour, mor 9 and high cost, sword and shield.
2 Rogue - stealthy light infantry. Good melee skills. One with twin poison short swords, one with banefire crossbow/dagger?
1 Skytroop - Flying medium inf - good armour, mechanical/magic wings, magic blades, wings also a bonus weapon.
LEADERS
Overseer (whip armed basic commander ldr 40 no armour)
Executioner Prime - executioner commander, ldr80
Destroyer Prime - destroyer commander, ldr80, H1
Assassin ldr 10 superb assassin, magic blades. A real feature of the race.
*Minister H2, S3D3 with SD 110% random. Expensive. Ldr120.
Psychic S1 SD 10% communion slave. Mindblast?
Psionic S2, SD 110% random. Mind blast?
HEROES
Female super assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE
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May 25th, 2007, 12:47 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Current projects
Ok, because attachments aren't working right any more, I'm now testing out mediafire.
So follow this link to download a pic of the tharoon units I've been working on.
http://www.mediafire.com/?91yt4rdxdwn
Please give feedback if possible :]
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May 30th, 2007, 12:24 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Current projects
Right, just to let y'all know, the next thing to be released will be the update to Vaettihiem, probably on friday or saturday.
After that will be the alpha/beta release of the Tharoon.
And then,.. well probably CBM updates to a couple of things, followed by some work on Jomon Broken and Arga Dis.
If I can get all of that done on the weekend, I'll move on to some stuff for LA Oceania.
Other stuff I've talked about,...
LA Oceania: I've made a few tasty graphics. I need to go back and reread the excellent discussion/thinking through thread we had on it though.
CBM extra mod: SCRAPPED. I might make a tiny change to the CBM putting bakemono to size 1 and making some other changes, but my strength is making units and nations, not tweaking stuff.
Anglia Nation: SCRAPPED. I made about 25% of this mod, but it's too generic. I deleted it.
Dai Gok: ON HOLD/SCRAPPED. I'm not as motivated to do this as I am other cool stuff I have planned.
Muspelhiem: ON HOLD/SCRAPPED. Same problem as Dai Gok.
The Empire: ON HOLD. Not scrapped - I have all the graphics ready, I'm just lacking motivation to code the counterpart to Avernum nation right now. Might suddenly get it done one weekend.
More Warwind nations: WORK IN PROGRESS. After the Tharoon I'll do the Shamali. The graphics are a bit tricky, but I have the army list all worked out.
Warhammer nations: FUTURE PROJECT? I'd enjoy doing them. I get nice relaxing graphics work, nothing too hard to code,... let's see if people are interested first.
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May 30th, 2007, 12:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Current projects
So do you enjoy graphics more than coding Sombre? That's interesting. Personally I think I would quite enjoy the coding but have no patience for the graphics. Maybe we could work together on a mod some time, if you fancied.
This skaven idea is growing on me (in the last minute or so). I think they would probably be the best Warhammer nation to adapt, at least at first thought. I do think a new angle would be needed on them though, to give them a more dominions-y feel.
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