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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #51  
Old June 3rd, 2007, 04:19 PM

TamLin TamLin is offline
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Default Re: MA: Al-Murrah: Desert Dwellers

Not a bad idea. fits in with the historical tendency of janissaries to cause trouble when not on campaign. Thanks, i might give that another try!
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  #52  
Old June 8th, 2007, 03:45 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

It's alright, but on second thought, I think I'm going to go with the D&D based Jinn. Thank you for coding all of this stuff for me, I'll just clean it up a bit and add descriptions and get back to work on the sprites. After I finish that, the first version of Al-Murrah will be ready for testing.

I've also decided to change the armor a bit and give everyone with a ring mail hauberk or any scale mail a chain cuirass instead. I'd also like to mod the national spells as well, but I'm not sure how. I'd like to have a national Fire enchantment giving a small area of sacreds Fire immunity and fire shield, but I don't know how to do anything not mentioned in the modding manual. I was thinking of just copying the stats of Fire Shield and giving it a range and AoE, wondering if that would work.
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  #53  
Old August 23rd, 2007, 07:16 PM

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Default Re: MA: Al-Murrah: Desert Dwellers

who is this one going?? a beta would be nice
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  #54  
Old August 23rd, 2007, 11:24 PM
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Default Re: MA: Al-Murrah: Desert Dwellers

The word "Marid" also has connotations with disease.
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You've sailed off the edge of the map--here there be badgers!
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  #55  
Old August 24th, 2007, 08:07 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: MA: Al-Murrah: Desert Dwellers

Quote:
Yerevans said:
who is this one going?? a beta would be nice
Hard as it is to believe, I'm not even ready for a beta yet...I'm sort of easily distracted...Not to mention I start school again soon...
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