.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old July 17th, 2008, 03:59 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Void Summoning Question

I love the idea of the Void Gate. I really and truly want it to be moddable, and to be able to add void critters of my own design. I think it could be as significant a factor to base a nation around something like a Void Gate, as to base one around the ability to cast certain spells or forge items.

Suppose you had a nation that could access Tartarus, or Cocytos, One of the elemental realms, or the Japanese underworld? Maybe a gate to the far future or the far past, from which can be drawn dinosaurs or mechanical beings.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #52  
Old July 17th, 2008, 06:38 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: New Void Summoning Question

Or Verne's "Voyage au centre de la Terre" underworld! And come out with survived dinosaurs!! OH MY!!
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #53  
Old July 17th, 2008, 07:37 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: New Void Summoning Question

Land of the Lost: A Nature mage may enter to summon a Sleestak.
Reply With Quote
  #54  
Old July 17th, 2008, 01:26 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Void Summoning Question

Your "voyage" idea sounds quite interesting, Tifone. Imagine a scenario wherein various Void-sites actually represent long sea voyages to mystical islands and continents, etc. not otherwise accessible by the main map, simply because the map itself only represents the known world? And they're only accessible to those commanders with the Sailing tag.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #55  
Old July 17th, 2008, 01:31 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: New Void Summoning Question

Thanks Badger... and hey your idea of making it usable only by commanders with sailing is a great complement! IIRC, because I read that book when i was around 12yo, the characters have to do a difficult travel by a subterranean sea to get to the prehistorical land. So it is very thematic! The site is taking shape What about your idea of the Japanesse underworld? What could you find in there?
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #56  
Old July 17th, 2008, 01:40 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Void Summoning Question

That's an old, old one. I requested the ability to add/mod Void gate for a Shinuyama-based mod, based somewhat on Demon City Shinjuku, where instead of void creatures, your mages could enter and summon Japanese flavoured demons and undead. It would be something like a manga-based mod, with creatures and graphics inspired by various anime movies, which I don't think we've seen yet.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.